RocknRolla poster
7.6
Arcplot Score
Unverified

RocknRolla

2008114 minR
Director: Guy Ritchie

When a Russian mobster sets up a real estate scam that generates millions of pounds, various members of London's criminal underworld pursue their share of the fortune. Various shady characters, including Mr One-Two, Stella the accountant, and Johnny Quid, a druggie rock-star, try to claim their slice.

Revenue$25.7M
Budget$18.0M
Profit
+7.7M
+43%

Working with a moderate budget of $18.0M, the film achieved a respectable showing with $25.7M in global revenue (+43% profit margin).

TMDb6.9
Popularity2.0
Where to Watch
Amazon VideoGoogle Play MoviesFandango At HomeApple TVYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m28m56m84m112m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5/10
4/10
Overall Score7.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

RocknRolla (2008) showcases deliberately positioned story structure, characteristic of Guy Ritchie's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 54 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Archy narrates the London criminal underworld hierarchy, establishing Lenny Cole as the top gangster who controls real estate through manipulation and violence. The city is a feeding ground where everyone owes Lenny.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 14 minutes when Lenny's lucky painting is stolen from Uri's property during the land deal. This theft disrupts the careful balance of the criminal ecosystem and sets multiple plot threads in motion. One Two's crew is tasked with recovering it.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 29 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to One Two and his crew actively commit to finding Johnny Quid and the painting, fully entering the dangerous game between Lenny, Uri, and the wild card rock star. They choose to pursue this despite the risks rather than walking away., moving from reaction to action.

At 56 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat Johnny Quid is found but burns Lenny's money in a dramatic display of contempt for the system. The stakes escalate as Lenny realizes his stepson is alive, dangerous, and actively working against him. False defeat: finding Johnny doesn't solve the problem—it makes everything worse., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 85 minutes (74% through) represents the emotional nadir. Here, Lenny loses control of his empire. Johnny's apparent death (again) or disappearance represents the death of Lenny's legitimacy and family connection. The painting scheme unravels. Uri turns on Lenny. One Two faces potential death from all sides. Everything falls apart., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 91 minutes initiates the final act resolution at 80% of the runtime. The revelation of who really orchestrated the painting theft and the true nature of the con brings clarity. One Two synthesizes street smarts with new understanding of the bigger game. Information about Johnny, Archy, and the real power plays emerges, enabling the final moves., demonstrating the transformation achieved throughout the journey.

Emotional Journey

RocknRolla's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping RocknRolla against these established plot points, we can identify how Guy Ritchie utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish RocknRolla within the action genre.

Guy Ritchie's Structural Approach

Among the 12 Guy Ritchie films analyzed on Arcplot, the average structural score is 6.4, demonstrating varied approaches to story architecture. RocknRolla represents one of the director's most structurally precise works. For comparative analysis, explore the complete Guy Ritchie filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Guy Ritchie analyses, see Guy Ritchie's The Covenant, Sherlock Holmes: A Game of Shadows and The Gentlemen.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%0 tone

Archy narrates the London criminal underworld hierarchy, establishing Lenny Cole as the top gangster who controls real estate through manipulation and violence. The city is a feeding ground where everyone owes Lenny.

2

Theme

6 min4.8%0 tone

Archy states: "There's no school like the old school, and I'm the fucking headmaster." Theme of old-world crime versus new money, loyalty versus greed, and the clash between tradition and modern criminality is established.

3

Worldbuilding

1 min1.0%0 tone

Introduction of the ensemble: One Two and Mumbles run small-time operations; Uri Omovich, a Russian billionaire, seeks London real estate; Johnny Quid, a presumed-dead rock star and Lenny's stepson; and Handsome Bob, Mumbles, and the crew executing various schemes. The world of intertwining criminal enterprises is established.

4

Disruption

14 min11.9%-1 tone

Lenny's lucky painting is stolen from Uri's property during the land deal. This theft disrupts the careful balance of the criminal ecosystem and sets multiple plot threads in motion. One Two's crew is tasked with recovering it.

5

Resistance

14 min11.9%-1 tone

One Two and crew debate how to handle the situation, navigate their relationship with Lenny, and investigate who stole the painting. They learn about Johnny Quid's possible involvement. Uri's accountant Stella enters the picture, creating complications. The crew debates their next moves.

Act II

Confrontation
6

First Threshold

29 min25.2%0 tone

One Two and his crew actively commit to finding Johnny Quid and the painting, fully entering the dangerous game between Lenny, Uri, and the wild card rock star. They choose to pursue this despite the risks rather than walking away.

7

Mirror World

33 min29.4%+1 tone

Handsome Bob confesses his love to One Two, revealing hidden depths beneath the criminal surface. This subplot about truth, loyalty, and identity mirrors the film's theme about what's real versus what's performance in the criminal world.

8

Premise

29 min25.2%0 tone

The fun of the heist-crime caper: chasing Johnny Quid through London's underbelly, executing the Russian robbery scheme, complications with Stella, discovering Johnny's punk rock philosophy, and the crew navigating multiple cons simultaneously. The ensemble crime comedy promised by the premise.

9

Midpoint

56 min49.5%0 tone

Johnny Quid is found but burns Lenny's money in a dramatic display of contempt for the system. The stakes escalate as Lenny realizes his stepson is alive, dangerous, and actively working against him. False defeat: finding Johnny doesn't solve the problem—it makes everything worse.

10

Opposition

56 min49.5%0 tone

Lenny tightens the screws on everyone. Uri's patience wears thin. One Two is caught between multiple dangerous forces. The painting remains missing. Stella's double-dealing is exposed. Johnny's anarchic presence destabilizes all carefully laid plans. Everyone's schemes begin colliding and collapsing.

11

Collapse

85 min74.3%-1 tone

Lenny loses control of his empire. Johnny's apparent death (again) or disappearance represents the death of Lenny's legitimacy and family connection. The painting scheme unravels. Uri turns on Lenny. One Two faces potential death from all sides. Everything falls apart.

12

Crisis

85 min74.3%-1 tone

Characters process the fallout and lowest points. One Two contemplates the cost of loyalty in this world. Lenny faces his diminished power. The crew considers whether survival is even possible. Dark night of consequences and reckoning.

Act III

Resolution
13

Second Threshold

91 min79.8%0 tone

The revelation of who really orchestrated the painting theft and the true nature of the con brings clarity. One Two synthesizes street smarts with new understanding of the bigger game. Information about Johnny, Archy, and the real power plays emerges, enabling the final moves.

14

Synthesis

91 min79.8%0 tone

The finale resolves all plotlines: the painting is recovered, accounts are settled with Uri, Lenny's fate is sealed, Johnny Quid's true status revealed, One Two and crew secure their position, and the criminal ecosystem rebalances with new power structures. Archy's narration brings it full circle.

15

Transformation

112 min98.2%+1 tone

Archy narrates the new order: One Two has survived and learned to play the game at a higher level. The old school remains, but with new headmasters. Mirror to opening image shows transformation from pawns to players in London's criminal chess game.