Ronin poster
6.7
Arcplot Score
Unverified

Ronin

1998122 minR
Writers:J. D. Zeik, David Mamet

A briefcase with undisclosed contents – sought by Irish terrorists and the Russian mob – makes its way into criminals' hands. An Irish liaison assembles a squad of mercenaries, or 'ronin', and gives them the thorny task of recovering the case.

Revenue$70.7M
Budget$55.0M
Profit
+15.7M
+29%

Working with a mid-range budget of $55.0M, the film achieved a steady performer with $70.7M in global revenue (+29% profit margin).

Awards

1 win & 4 nominations

Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m30m60m90m121m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.7/10
3.5/10
0.5/10
Overall Score6.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Ronin (1998) exhibits strategically placed plot construction, characteristic of John Frankenheimer's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 2 minutes. With an Arcplot score of 6.7, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Robert De Niro

Sam

Hero
Robert De Niro
Jean Reno

Vincent

Ally
Jean Reno
Natascha McElhone

Deirdre

Shapeshifter
Natascha McElhone
Stellan Skarsgård

Gregor

Herald
Mentor
Stellan Skarsgård
Skipp Sudduth

Larry

Ally
Skipp Sudduth
Sean Bean

Spence

Threshold Guardian
Sean Bean
Jonathan Pryce

Seamus O'Roarke

Shadow
Jonathan Pryce

Main Cast & Characters

Sam

Played by Robert De Niro

Hero

A mysterious ex-intelligence operative with deep tactical knowledge, leading the team through complex heist operations while concealing his true identity and past.

Vincent

Played by Jean Reno

Ally

A skilled French operative and tactical expert who becomes Sam's closest ally, displaying loyalty and professional competence throughout the mission.

Deirdre

Played by Natascha McElhone

Shapeshifter

An Irish operative serving as the liaison and coordinator for the team, loyal to the IRA cause but operating with unclear motives and divided loyalties.

Gregor

Played by Stellan Skarsgård

HeraldMentor

The mission coordinator and team organizer who assembles the crew, providing structure and objectives while maintaining connections to higher authorities.

Larry

Played by Skipp Sudduth

Ally

A driver and logistics specialist who provides technical support and transportation expertise, though his skills prove questionable under pressure.

Spence

Played by Sean Bean

Threshold Guardian

A former British SAS soldier claiming weapons expertise who joins the team but whose competence is quickly challenged and exposed as fraudulent.

Seamus O'Roarke

Played by Jonathan Pryce

Shadow

A ruthless Irish terrorist and former IRA operative who becomes the primary antagonist, pursuing the case with violent determination.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Sam, a former intelligence operative, arrives at a Paris café to meet about a job. He is cautious, professional, methodical—a man defined by tradecraft and paranoia in a post-Cold War world where his skills are now for hire.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 15 minutes when Sam exposes Spence as a fraud who can't handle a weapon properly, forcing Deirdre to remove him from the team. The comfortable setup is disrupted—competence and trust are immediately questioned, raising the stakes and tension before the mission even begins.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 30 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to The team executes the highway ambush to steal the briefcase. Gunfire erupts, the plan goes sideways, and they successfully seize the case—but it's a violent, chaotic threshold into the deadly world of the job. There's no turning back now., moving from reaction to action.

At 61 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat After the massive car chase through Nice, the team loses Gregor and the case. Sam is wounded. What seemed like a straightforward retrieval job is now a nightmare—they're injured, hunted, and the case remains out of reach. False defeat; stakes raised enormously., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 91 minutes (75% through) represents the emotional nadir. Here, During the ambush at the skating rink, Vincent is shot and mortally wounded while protecting Deirdre. The team's emotional anchor dies. Sam loses his closest ally and friend—the literal "whiff of death" and the story's darkest moment., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 97 minutes initiates the final act resolution at 80% of the runtime. Sam synthesizes everything he's learned: the case never mattered, only loyalty and honor do. He chooses to save Deirdre and stop Seamus, combining his tradecraft skills with Vincent's lesson about choosing the right side. He acts not for money, but for principle., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Ronin's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping Ronin against these established plot points, we can identify how John Frankenheimer utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Ronin within the action genre.

John Frankenheimer's Structural Approach

Among the 11 John Frankenheimer films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Ronin takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete John Frankenheimer filmography.

Comparative Analysis

Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more John Frankenheimer analyses, see Prophecy, The Train and The Island of Dr. Moreau.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

Sam, a former intelligence operative, arrives at a Paris café to meet about a job. He is cautious, professional, methodical—a man defined by tradecraft and paranoia in a post-Cold War world where his skills are now for hire.

2

Theme

6 min4.9%0 tone

During the team briefing, Vincent says, "No questions, no answers. That's the business we're in." The theme is stated: in this world of mercenaries and shifting loyalties, trust is scarce and survival depends on professionalism over truth.

3

Worldbuilding

1 min1.1%0 tone

The team assembles in Paris: Sam, Vincent, Gregor, Larry, Spence. Deirdre represents the IRA employers who want a mysterious briefcase. The crew tests each other, establishes credentials, and preps weapons. We learn the rules: everyone lies, no one fully trusts, and the job is everything.

4

Disruption

15 min12.4%-1 tone

Sam exposes Spence as a fraud who can't handle a weapon properly, forcing Deirdre to remove him from the team. The comfortable setup is disrupted—competence and trust are immediately questioned, raising the stakes and tension before the mission even begins.

5

Resistance

15 min12.4%-1 tone

The remaining team debates tactics, scouts the ambush location, and prepares for the briefcase intercept. Sam and Vincent develop mutual respect. Deirdre remains secretive about the case's contents. The team refines the plan, building toward commitment.

Act II

Confrontation
6

First Threshold

30 min24.5%-2 tone

The team executes the highway ambush to steal the briefcase. Gunfire erupts, the plan goes sideways, and they successfully seize the case—but it's a violent, chaotic threshold into the deadly world of the job. There's no turning back now.

7

Mirror World

36 min29.7%-2 tone

After the ambush, Sam and Vincent bond over coffee. Vincent reveals he's an ex-intelligence operative like Sam. Their friendship becomes the emotional core—a mirror relationship showing that honor and loyalty can exist even in this morally murky world.

8

Premise

30 min24.5%-2 tone

The premise delivers: intricate espionage tradecraft, car chases through Paris and Nice, shifting allegiances, and double-crosses. Gregor betrays the team and steals the case. The crew pursues, improvises, and executes daring operations. This is the "fun and games" of professional spycraft.

9

Midpoint

61 min50.2%-3 tone

After the massive car chase through Nice, the team loses Gregor and the case. Sam is wounded. What seemed like a straightforward retrieval job is now a nightmare—they're injured, hunted, and the case remains out of reach. False defeat; stakes raised enormously.

10

Opposition

61 min50.2%-3 tone

The team regroups while Sam recovers from surgery. They discover Gregor is selling the case to the Russians. Deirdre's IRA handler Seamus arrives, bringing tension and revealing Deirdre's romantic involvement. The opposition tightens: enemies on all sides, internal conflicts, and time running out.

11

Collapse

91 min74.7%-4 tone

During the ambush at the skating rink, Vincent is shot and mortally wounded while protecting Deirdre. The team's emotional anchor dies. Sam loses his closest ally and friend—the literal "whiff of death" and the story's darkest moment.

12

Crisis

91 min74.7%-4 tone

Sam grieves Vincent's death. The mission has cost too much. He learns Seamus betrayed Deirdre and plans to kill her after the exchange. Sam must decide whether to walk away or finish what Vincent died for. Dark night of the soul.

Act III

Resolution
13

Second Threshold

97 min79.9%-3 tone

Sam synthesizes everything he's learned: the case never mattered, only loyalty and honor do. He chooses to save Deirdre and stop Seamus, combining his tradecraft skills with Vincent's lesson about choosing the right side. He acts not for money, but for principle.

14

Synthesis

97 min79.9%-3 tone

Sam tracks Seamus and Deirdre to the final exchange on the Seine. He orchestrates a counter-operation, kills Seamus, saves Deirdre, and allows her to escape. The briefcase is recovered by French intelligence. Sam executes the perfect endgame—professional, precise, and moral.

15

Transformation

121 min98.9%-2 tone

Sam sits alone in a Parisian café, observing life passing by. He's still a loner, still a professional—but transformed. He chose honor over profit, friendship over survival. The closing image mirrors the opening, but now he carries Vincent's legacy: some things matter more than the job.