Saw VI poster
7.3
Arcplot Score
Unverified

Saw VI

200990 minR
Director: Kevin Greutert

Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.

Revenue$69.8M
Budget$11.0M
Profit
+58.8M
+534%

Despite its modest budget of $11.0M, Saw VI became a runaway success, earning $69.8M worldwide—a remarkable 534% return. The film's innovative storytelling resonated with audiences, showing that strong storytelling can transcend budget limitations.

TMDb6.3
Popularity3.0
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-3-6
0m22m44m67m89m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
3/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Saw VI (2009) exhibits carefully calibrated plot construction, characteristic of Kevin Greutert's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 30 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Two predatory lenders wake up in a trap, establishing the film's harsh moral universe where those who profit from others' suffering face judgment.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 10 minutes when William Easton wakes up in Jigsaw's trap with a breathing apparatus attached to his chest. His test has begun—he must face those he condemned through his insurance formulas.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 24% of the runtime. This indicates the protagonist's commitment to William actively chooses to continue through the gauntlet, selecting which employee dies in the steam maze. He commits to the game and can't turn back., moving from reaction to action.

At 44 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Hoffman kills Agent Strahm in the water cube, eliminating the last person who could expose him. Stakes raise dramatically—the real villain is now fully hidden and in control., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 67 minutes (75% through) represents the emotional nadir. Here, William reaches the final room to find his family in danger. Aaron, whose claim William denied causing his death, holds the key. William has failed—too much of his flesh sacrificed, he cannot save his family., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 71 minutes initiates the final act resolution at 79% of the runtime. Aaron's mother chooses vengeance over mercy, sealing William's fate. Simultaneously, Hoffman escapes the reverse bear trap, proving he will survive to continue Jigsaw's work., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Saw VI's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Saw VI against these established plot points, we can identify how Kevin Greutert utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Saw VI within the horror genre.

Kevin Greutert's Structural Approach

Among the 4 Kevin Greutert films analyzed on Arcplot, the average structural score is 7.0, reflecting strong command of classical structure. Saw VI represents one of the director's most structurally precise works. For comparative analysis, explore the complete Kevin Greutert filmography.

Comparative Analysis

Additional horror films include Lake Placid, A Nightmare on Elm Street and Cat's Eye. For more Kevin Greutert analyses, see Saw X, Jessabelle and Saw 3D.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%-1 tone

Two predatory lenders wake up in a trap, establishing the film's harsh moral universe where those who profit from others' suffering face judgment.

2

Theme

4 min4.6%-1 tone

Jigsaw's tape asks: "Which one of you deserves to live?" The central theme of life's value versus cold calculation is stated explicitly.

3

Worldbuilding

1 min1.1%-1 tone

FBI investigates Jigsaw aftermath; William Easton runs his insurance company using formulas to deny coverage; Agent Strahm pursues Hoffman; flashbacks reveal Jigsaw's connection to Easton.

4

Disruption

10 min11.5%-2 tone

William Easton wakes up in Jigsaw's trap with a breathing apparatus attached to his chest. His test has begun—he must face those he condemned through his insurance formulas.

5

Resistance

10 min11.5%-2 tone

William learns the rules of his game; parallel investigation by Hoffman and FBI; William faces his first test involving two of his employees, learning he must make impossible life-or-death choices.

Act II

Confrontation
6

First Threshold

22 min24.1%-3 tone

William actively chooses to continue through the gauntlet, selecting which employee dies in the steam maze. He commits to the game and can't turn back.

7

Mirror World

26 min28.7%-3 tone

William encounters his file clerk and those he denied coverage to—they represent the human cost of his policies, the thematic mirror showing him what his formulas really mean.

8

Premise

22 min24.1%-3 tone

William progresses through elaborate traps testing his values: the carousel of policy holders, choosing between employees. Each test forces him to reckon with his formula-based decisions.

9

Midpoint

44 min49.4%-4 tone

Hoffman kills Agent Strahm in the water cube, eliminating the last person who could expose him. Stakes raise dramatically—the real villain is now fully hidden and in control.

10

Opposition

44 min49.4%-4 tone

William faces increasingly difficult choices; his sister and family are revealed to be at stake; Hoffman manipulates evidence; Jill Tuck executes John's final wishes regarding Hoffman.

11

Collapse

67 min74.7%-5 tone

William reaches the final room to find his family in danger. Aaron, whose claim William denied causing his death, holds the key. William has failed—too much of his flesh sacrificed, he cannot save his family.

12

Crisis

67 min74.7%-5 tone

William begs for his family's life while Aaron and his mother decide his fate. Jill Tuck places Hoffman in the reverse bear trap, John's final test for his successor.

Act III

Resolution
13

Second Threshold

71 min79.3%-5 tone

Aaron's mother chooses vengeance over mercy, sealing William's fate. Simultaneously, Hoffman escapes the reverse bear trap, proving he will survive to continue Jigsaw's work.

14

Synthesis

71 min79.3%-5 tone

William dies in the acid, his family watching. Hoffman survives his trap and begins eliminating witnesses. The FBI closes the Jigsaw case, unaware the real killer remains free.

15

Transformation

89 min98.8%-5 tone

Hoffman walks free, scarred but victorious. The final image shows the new status quo: Jigsaw's work continues, justice perverted, the wrong man carrying forward a corrupted legacy.