
The Croods
Despite a considerable budget of $135.0M, The Croods became a box office success, earning $587.2M worldwide—a 335% return.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Eep narrates: "With every sun comes a new day, a new beginning. A hope that things will be better today than they were yesterday. But not for me. My name is Eep and this is my family, the Croods." The family lives in a cave, ruled by fear and Grug's strict survival rules.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when Eep sneaks out of the cave at night (breaking Grug's cardinal rule) and encounters Guy, a more evolved human with fire and ideas. He warns her: "The world is ending. It's coming. You have to get out of here." An earthquake shakes the land. The old world is literally breaking apart.. At 10% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
At 49 minutes, the Midpoint arrives at 41% of the runtime—significantly early, compressing the first half. Structural examination shows that this crucial beat False defeat: Grug, desperate to compete with Guy, releases a dangerous "Big Bad Cat" from a trap, causing chaos. The family nearly dies. They lose faith in Grug's leadership. Grug doubles down, creating his own terrible ideas. The rift between old ways (Grug) and new ways (Guy) deepens. Stakes raised: the world is still breaking apart., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 73 minutes (61% through) represents the emotional nadir. Here, The ground splits apart. Grug, trying to protect his family, inadvertently separates them across a chasm. The family is on one side heading toward Tomorrow; Grug is alone on the crumbling old world. He faces literal death as the world collapses. Metaphorical death: his old self, his rules, his way of life - all destroyed., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 80 minutes initiates the final act resolution at 66% of the runtime. Grug launches himself across the chasm using his invention, riding various creatures through the collapsing world. He fights his way to his family, embodying both strength AND ideas. He tosses each family member to safety on Tomorrow. Finally, he sacrifices himself, throwing them to the new world while seemingly falling to his death. But he survives, launching himself over using fire and creativity., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Croods's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping The Croods against these established plot points, we can identify how the filmmaker utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Croods within its genre.
Plot Points by Act
Act I
SetupStatus Quo
Eep narrates: "With every sun comes a new day, a new beginning. A hope that things will be better today than they were yesterday. But not for me. My name is Eep and this is my family, the Croods." The family lives in a cave, ruled by fear and Grug's strict survival rules.
Theme
Grug tells the story of Crispy Bear, a cautious tale ending with: "And that's why we stay in the cave." He emphasizes "Never not be afraid" and "New is always bad." The theme: fear vs. curiosity, safety vs. growth, old ways vs. innovation.
Worldbuilding
Establish the Crood family dynamic: overprotective father Grug, restless daughter Eep, mother Ugga, grandmother Gran, son Thunk, and baby Sandy. They hunt for eggs in dangerous morning rituals. Grug's rules dominate everything. Eep yearns for more than cave life but is constantly restricted.
Disruption
Eep sneaks out of the cave at night (breaking Grug's cardinal rule) and encounters Guy, a more evolved human with fire and ideas. He warns her: "The world is ending. It's coming. You have to get out of here." An earthquake shakes the land. The old world is literally breaking apart.
Resistance
The Croods' cave is destroyed by a massive earthquake. Grug resists leaving, clinging to the rubble of their destroyed home. The family debates what to do. Eep pushes to follow the sun (Guy's advice). Grug reluctantly agrees to leave but insists on leading, rejecting new ideas. They venture into an unfamiliar jungle world.
Act II
ConfrontationPremise
The promise of the premise: the Croods explore a vibrant, colorful prehistoric world full of strange creatures and wonder. Guy teaches them new ideas - shoes, pets, fire, games. The family experiences fun and discovery. Grug grows increasingly jealous and threatened as his family embraces Guy's innovations over his strength-based solutions.
Midpoint
False defeat: Grug, desperate to compete with Guy, releases a dangerous "Big Bad Cat" from a trap, causing chaos. The family nearly dies. They lose faith in Grug's leadership. Grug doubles down, creating his own terrible ideas. The rift between old ways (Grug) and new ways (Guy) deepens. Stakes raised: the world is still breaking apart.
Opposition
Grug's jealousy and stubbornness intensify. He tries desperately to come up with ideas, failing comedically. The continental plates continue to separate violently. Guy and Eep grow closer, planning to leave together. The family must cross increasingly dangerous terrain. Grug's control slips away as his old methods prove useless.
Collapse
The ground splits apart. Grug, trying to protect his family, inadvertently separates them across a chasm. The family is on one side heading toward Tomorrow; Grug is alone on the crumbling old world. He faces literal death as the world collapses. Metaphorical death: his old self, his rules, his way of life - all destroyed.
Crisis
Grug, alone in a cave on the dying side of the world, processes his failure. In darkness, he creates a cave painting of his family with Guy included, reaching Tomorrow without him. He accepts that his family needs to move forward, even if he cannot. Emotional dark night: letting go of control and fear.
Act III
ResolutionSynthesis
Grug launches himself across the chasm using his invention, riding various creatures through the collapsing world. He fights his way to his family, embodying both strength AND ideas. He tosses each family member to safety on Tomorrow. Finally, he sacrifices himself, throwing them to the new world while seemingly falling to his death. But he survives, launching himself over using fire and creativity.