The Good, the Bad and the Ugly poster
5.1
Arcplot Score
Unverified

The Good, the Bad and the Ugly

1966178 minR
Director: Sergio Leone
Writers:Agenore Incrocci, Luciano Vincenzoni, Sergio Leone, Furio Scarpelli

Blondie, The Good (Clint Eastwood), is a professional gunslinger who is out trying to earn a few dollars. Angel Eyes, The Bad (Lee Van Cleef), is a hitman who always commits to a task and sees it through--as long as he's paid to do so. And Tuco, The Ugly (Eli Wallach), is a wanted outlaw trying to take care of his own hide. Tuco and Blondie share a partnership making money off of Tuco's bounty, but when Blondie unties the partnership, Tuco tries to hunt down Blondie. When Blondie and Tuco come across a horse carriage loaded with dead bodies, they soon learn from the only survivor, Bill Carson (Antonio Casale), that he and a few other men have buried a stash of gold in a cemetery. Unfortunately, Carson dies and Tuco only finds out the name of the cemetery, while Blondie finds out the name on the grave. Now the two must keep each other alive in order to find the gold. Angel Eyes (who had been looking for Bill Carson) discovers that Tuco and Blondie met with Carson and knows they know where the gold is; now he needs them to lead him to it. Now The Good, the Bad, and the Ugly must all battle it out to get their hands on $200,000.00 worth of gold.

Keywords
goldarmybounty hunterhitmanrefugeeanti heromoral ambiguitygallowsoutlawgun battleshootoutspaghetti western+9 more
Story Structure
Revenue$38.9M
Budget$1.2M
Profit
+37.7M
+3142%

Despite its tight budget of $1.2M, The Good, the Bad and the Ugly became a box office phenomenon, earning $38.9M worldwide—a remarkable 3142% return. The film's compelling narrative engaged audiences, showing that strong storytelling can transcend budget limitations.

Awards

2 wins & 5 nominations

Where to Watch
Amazon Prime Video with AdsGoogle Play MoviesFandango At HomeAmazon VideoAmazon Prime VideoYouTubePlexApple TV Store

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+41-2
0m40m79m119m158m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Experimental
4.5/10
10/10
3/10
Overall Score5.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Good, the Bad and the Ugly (1966) showcases carefully calibrated dramatic framework, characteristic of Sergio Leone's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 58 minutes. With an Arcplot score of 5.1, the film takes an unconventional approach to traditional narrative frameworks.

Characters

Cast & narrative archetypes

Clint Eastwood

Blondie (The Good)

Hero
Clint Eastwood
Eli Wallach

Tuco (The Ugly)

Ally
Trickster
Eli Wallach
Lee Van Cleef

Angel Eyes (The Bad)

Shadow
Lee Van Cleef

Main Cast & Characters

Blondie (The Good)

Played by Clint Eastwood

Hero

A cynical but ultimately moral bounty hunter who partners with Tuco in a con scheme to collect bounties. Skilled gunslinger with a code of honor.

Tuco (The Ugly)

Played by Eli Wallach

AllyTrickster

A talkative, resourceful Mexican bandit with survival instincts. Forms an uneasy partnership with Blondie while seeking $200,000 in gold.

Angel Eyes (The Bad)

Played by Lee Van Cleef

Shadow

A ruthless mercenary and hitman who never breaks a contract. Sadistic and methodical in pursuit of the Confederate gold.

Structural Analysis

The Status Quo at 2 minutes (1% through the runtime) establishes Three gunmen converge on a lone figure in a desolate town, establishing the violent, lawless frontier world. The brutal opening shootout introduces Tuco as a survivor in a kill-or-be-killed landscape.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 20 minutes when Blondie abandons Tuco in the desert, breaking their profitable partnership. This betrayal sets Tuco on a path of revenge and disrupts the status quo of their mutually beneficial scam.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 40 minutes marks the transition into Act II, occurring at 22% of the runtime. This demonstrates the protagonist's commitment to Tuco captures Blondie and forces him into the desert to die. This choice transforms their dynamic from business partners to mortal enemies, launching both into a deadly game that will ultimately lead them to the gold., moving from reaction to action.

At 80 minutes, the Midpoint arrives at 45% of the runtime—arriving early, accelerating into Act IIb complications. Significantly, this crucial beat At the Union prison camp, Angel Eyes (now a Union sergeant) tortures Tuco to learn the cemetery name while recruiting Blondie as his partner. The three-way hunt crystallizes - false victory as Blondie gains Angel Eyes' trust but loses his freedom., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 120 minutes (67% through) represents the emotional nadir. Here, The dying Union captain begs Blondie and Tuco to destroy the bridge so soldiers will stop dying for it. Blondie gives the captain his coat and a final smoke - a moment of pure humanity amid death. The whiff of death pervades as war's meaninglessness is fully revealed., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 128 minutes initiates the final act resolution at 72% of the runtime. Blondie and Tuco arrive at Sad Hill Cemetery and realize Angel Eyes is already there. Blondie proposes the three-way standoff, synthesizing his gunfighter skills with the moral clarity gained through his journey - he will control the outcome., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Good, the Bad and the Ugly's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping The Good, the Bad and the Ugly against these established plot points, we can identify how Sergio Leone utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Good, the Bad and the Ugly within the adventure genre.

Sergio Leone's Structural Approach

Among the 5 Sergio Leone films analyzed on Arcplot, the average structural score is 4.6, showcasing experimental approaches to narrative form. The Good, the Bad and the Ugly represents one of the director's most structurally precise works. For comparative analysis, explore the complete Sergio Leone filmography.

Comparative Analysis

Additional adventure films include The Black Stallion, The Bad Guys and Puss in Boots. For more Sergio Leone analyses, see For a Few Dollars More, Once Upon a Time in America and A Fistful of Dollars.

Plot Points by Act

Act I

Setup
1

Status Quo

2 min1.2%0 tone

Three gunmen converge on a lone figure in a desolate town, establishing the violent, lawless frontier world. The brutal opening shootout introduces Tuco as a survivor in a kill-or-be-killed landscape.

2

Theme

8 min4.9%0 tone

Angel Eyes tells his victim, "When I'm paid, I always see the job through." This establishes the film's meditation on codes of honor among thieves - everyone has their price, but how you conduct yourself defines your character.

3

Worldbuilding

2 min1.2%0 tone

The three principals are introduced through parallel sequences: Tuco's survival instincts, Angel Eyes' cold professionalism, and Blondie's mysterious competence. The bounty scam between Blondie and Tuco is established, set against Civil War chaos.

4

Disruption

20 min12.2%-1 tone

Blondie abandons Tuco in the desert, breaking their profitable partnership. This betrayal sets Tuco on a path of revenge and disrupts the status quo of their mutually beneficial scam.

5

Resistance

20 min12.2%-1 tone

Tuco survives the desert and hunts Blondie for revenge. Meanwhile, Angel Eyes tortures information about stolen Confederate gold from a dying soldier. The three storylines begin converging toward the hidden treasure.

Act II

Confrontation
6

First Threshold

40 min25.0%0 tone

Tuco captures Blondie and forces him into the desert to die. This choice transforms their dynamic from business partners to mortal enemies, launching both into a deadly game that will ultimately lead them to the gold.

7

Mirror World

48 min30.2%+1 tone

The dying Bill Carson reveals the cemetery name to Tuco and the grave name to Blondie, forcing these enemies into reluctant partnership. Their codependency becomes the film's thematic mirror - neither can succeed alone.

8

Premise

40 min25.0%0 tone

Tuco and Blondie navigate Civil War battlefields, Confederate and Union forces, and each other's treachery while seeking the gold. They pose as soldiers, survive prison camps, and form an uneasy alliance based on mutual need.

9

Midpoint

80 min50.0%+2 tone

At the Union prison camp, Angel Eyes (now a Union sergeant) tortures Tuco to learn the cemetery name while recruiting Blondie as his partner. The three-way hunt crystallizes - false victory as Blondie gains Angel Eyes' trust but loses his freedom.

10

Opposition

80 min50.0%+2 tone

Angel Eyes and Blondie journey toward the cemetery while Tuco escapes and parallels their path. The Civil War's senseless violence surrounds them. At the bridge battle, Blondie and Tuco reunite and witness the war's futility together.

11

Collapse

120 min75.0%+1 tone

The dying Union captain begs Blondie and Tuco to destroy the bridge so soldiers will stop dying for it. Blondie gives the captain his coat and a final smoke - a moment of pure humanity amid death. The whiff of death pervades as war's meaninglessness is fully revealed.

12

Crisis

120 min75.0%+1 tone

Blondie and Tuco blow up the bridge, forcing both armies to retreat. In the aftermath of destruction, they cross the river toward the cemetery, each contemplating the coming confrontation and what the gold truly represents.

Act III

Resolution
13

Second Threshold

128 min80.2%+2 tone

Blondie and Tuco arrive at Sad Hill Cemetery and realize Angel Eyes is already there. Blondie proposes the three-way standoff, synthesizing his gunfighter skills with the moral clarity gained through his journey - he will control the outcome.

14

Synthesis

128 min80.2%+2 tone

The iconic three-way Mexican standoff in the cemetery's center. Blondie has secretly unloaded Tuco's gun. He kills Angel Eyes, spares Tuco, and they dig up the gold. Blondie takes his half and leaves Tuco with the rest - but with his hands tied on a grave marker.

15

Transformation

158 min98.8%+3 tone

Blondie shoots the rope from distance, freeing Tuco to claim his gold but leaving him cursing in the cemetery. The final image mirrors the opening - Tuco survives, Blondie rides away. But now we understand: "good" means giving others a chance, even enemies.