The Warriors poster
7.1
Arcplot Score
Unverified

The Warriors

197994 minR
Director: Walter Hill

Prominent gang leader Cyrus calls a meeting of New York's gangs to set aside their turf wars and take over the city. At the meeting, a rival leader kills Cyrus, but a Coney Island gang called the Warriors is wrongly blamed for Cyrus' death. Before you know it, the cops and every gangbanger in town is hot on the Warriors' trail.

Revenue$22.5M
Budget$4.0M
Profit
+18.5M
+462%

Despite its modest budget of $4.0M, The Warriors became a commercial success, earning $22.5M worldwide—a 462% return. The film's fresh perspective attracted moviegoers, demonstrating that strong storytelling can transcend budget limitations.

TMDb7.7
Popularity3.6
Where to Watch
Fandango At HomeGoogle Play MoviesApple TVPlexAmazon VideoYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m18m35m53m71m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.7/10
4/10
3/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Warriors (1979) demonstrates meticulously timed dramatic framework, characteristic of Walter Hill's storytelling approach. This structural analysis examines how the film's 13-point plot structure maps to proven narrative frameworks across 1 hour and 34 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes The Warriors gather in their Coney Island neighborhood, preparing to travel to the Bronx. They are a unified gang with their distinctive vests, operating within their known territory.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Cyrus is assassinated by Luther of the Rogues during his speech. In the chaos, Luther frames the Warriors for the murder. The entire gang network turns hostile, and the truce collapses. The Warriors become hunted men far from home.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 24 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to The Warriors commit to the journey home. Swan takes full command and they board the subway, actively choosing to fight their way back to Coney Island rather than surrender or hide. They enter the gauntlet of hostile gang territories., moving from reaction to action.

At 47 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat The Warriors defeat the Baseball Furies in a brutal brawl in Riverside Park, a false victory. Immediately after, they learn via radio that every gang in the city has been called to hunt them down. The pressure intensifies and their situation becomes increasingly desperate., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 71 minutes (75% through) represents the emotional nadir. Here, The Warriors reach Union Square station utterly depleted, their numbers decimated from nine to five members. They face potential annihilation, separated from home and surrounded. The radio DJ's poetic transmission emphasizes their isolation and the city's hostility toward them., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 76 minutes initiates the final act resolution at 80% of the runtime. The Warriors arrive at Coney Island at dawn. Luther and the Rogues confront them on the beach for a final showdown. Swan outmaneuvers Luther, goading him into throwing his gun. The Riffs arrive and take Luther away to face justice. The Warriors walk into the sunrise, victorious survivors., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Warriors's emotional architecture traces a deliberate progression across 13 carefully calibrated beats.

Narrative Framework

This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping The Warriors against these established plot points, we can identify how Walter Hill utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Warriors within the action genre.

Walter Hill's Structural Approach

Among the 14 Walter Hill films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. The Warriors takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Walter Hill filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Walter Hill analyses, see Last Man Standing, 48 Hrs. and Supernova.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%0 tone

The Warriors gather in their Coney Island neighborhood, preparing to travel to the Bronx. They are a unified gang with their distinctive vests, operating within their known territory.

2

Theme

4 min4.3%0 tone

Cyrus addresses the assembled gangs: "Can you dig it? Can you count, suckers?" He proposes unity among gangs, stating they could run the city if they stopped fighting each other. The theme of unity vs. tribalism and survival through solidarity is established.

3

Worldbuilding

1 min1.1%0 tone

The Warriors travel to Van Cortlandt Park in the Bronx for Cyrus's massive gang summit. We see the elaborate gang culture of New York City, the truce that allows safe passage, and the diverse gangs converging. The rules of this urban tribal world are established.

4

Disruption

11 min12.0%-1 tone

Cyrus is assassinated by Luther of the Rogues during his speech. In the chaos, Luther frames the Warriors for the murder. The entire gang network turns hostile, and the truce collapses. The Warriors become hunted men far from home.

5

Resistance

11 min12.0%-1 tone

The Warriors scatter and regroup, realizing they've been framed. Swan emerges as the de facto leader after their warlord Cleon is killed by the Gramercy Riffs. They debate their options and realize they must cross the entire city to reach safety in Coney Island, with every gang hunting them.

Act II

Confrontation
6

First Threshold

24 min25.0%-2 tone

The Warriors commit to the journey home. Swan takes full command and they board the subway, actively choosing to fight their way back to Coney Island rather than surrender or hide. They enter the gauntlet of hostile gang territories.

7

Mirror World

29 min30.4%-2 tone

The Warriors encounter Mercy, a girl from the Orphans territory who attaches herself to them. She represents the civilian world outside gang culture and challenges their tribal mindset, particularly sparring verbally with Swan about their lifestyle and choices.

8

Premise

24 min25.0%-2 tone

The Warriors navigate through hostile gang territories, facing off against the Orphans, the Baseball Furies in Riverside Park, and dealing with advancing police pressure. Each encounter tests their unity and combat skills as they fight their way through the urban wilderness.

9

Midpoint

47 min50.0%-3 tone

The Warriors defeat the Baseball Furies in a brutal brawl in Riverside Park, a false victory. Immediately after, they learn via radio that every gang in the city has been called to hunt them down. The pressure intensifies and their situation becomes increasingly desperate.

10

Opposition

47 min50.0%-3 tone

The net tightens. The Lizzies lure some Warriors into a trap. The police close in, arresting Ajax. The remaining Warriors face the Punks and barely escape on a commandeered bus. Swan and Mercy's relationship deepens as losses mount and exhaustion sets in.

11

Collapse

71 min75.0%-4 tone

The Warriors reach Union Square station utterly depleted, their numbers decimated from nine to five members. They face potential annihilation, separated from home and surrounded. The radio DJ's poetic transmission emphasizes their isolation and the city's hostility toward them.

12

Crisis

71 min75.0%-4 tone

In the darkness of the subway tunnel and station, the surviving Warriors confront their mortality and losses. Swan and Mercy share a quiet moment acknowledging the cost of the night. They question whether they'll survive to see Coney Island again.

Act III

Resolution
14

Synthesis

76 min80.4%-4 tone

The Warriors arrive at Coney Island at dawn. Luther and the Rogues confront them on the beach for a final showdown. Swan outmaneuvers Luther, goading him into throwing his gun. The Riffs arrive and take Luther away to face justice. The Warriors walk into the sunrise, victorious survivors.