
The Witch: Part 2. The Other One
A girl wakes up in a huge secret laboratory, then accidentally meets another girl who is trying to protect her house from a gang. The mystery girl overthrows the gang with her unexpected powers, and laboratory staff set out to find her.
The film earned $23.1M at the global box office.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Witch: Part 2. The Other One (2022) showcases deliberately positioned plot construction, characteristic of Park Hoon-jung's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 17 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes The girl awakens in a destroyed laboratory facility surrounded by carnage and bodies, disoriented and alone with no memory of who she is.. Notably, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 17 minutes when Mercenaries from Ark 1 arrive at the farm, revealing that multiple organizations are hunting the girl and that she cannot hide from her past.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 35 minutes marks the transition into Act II, occurring at 26% of the runtime. This reveals the protagonist's commitment to The girl makes the active choice to unleash her powers to save the family, accepting her nature as a weapon and entering a world of violence she can no longer avoid., moving from reaction to action.
At 69 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The girl discovers the truth about her creation: she is Ark 2's most powerful weapon, superior to all others, but this "victory" comes with the realization that she was designed purely for destruction., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 103 minutes (75% through) represents the emotional nadir. Here, Members of the farm family are killed in the conflict, representing the death of her hope for a normal life and the innocence she briefly experienced with them., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 110 minutes initiates the final act resolution at 80% of the runtime. The girl synthesizes her dual nature: she accepts that she is a weapon but chooses to use that power to protect rather than destroy, combining her superhuman abilities with the humanity the family taught her., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Witch: Part 2. The Other One's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping The Witch: Part 2. The Other One against these established plot points, we can identify how Park Hoon-jung utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Witch: Part 2. The Other One within the action genre.
Park Hoon-jung's Structural Approach
Among the 3 Park Hoon-jung films analyzed on Arcplot, the average structural score is 7.0, demonstrating varied approaches to story architecture. The Witch: Part 2. The Other One takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Park Hoon-jung filmography.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Park Hoon-jung analyses, see The Witch: Part 1. The Subversion, The Tiger.
Plot Points by Act
Act I
SetupStatus Quo
The girl awakens in a destroyed laboratory facility surrounded by carnage and bodies, disoriented and alone with no memory of who she is.
Theme
A character discusses whether those created as weapons can ever become truly human, establishing the core thematic question of identity and humanity.
Worldbuilding
The girl escapes the facility and encounters a farming family who takes her in. We learn about the secret organizations hunting enhanced humans and the dangerous world of superhuman experimentation.
Disruption
Mercenaries from Ark 1 arrive at the farm, revealing that multiple organizations are hunting the girl and that she cannot hide from her past.
Resistance
The girl debates whether to fight or flee while the family tries to protect her. She resists using her powers, wanting to be normal, but increasingly realizes she must face what she is.
Act II
ConfrontationFirst Threshold
The girl makes the active choice to unleash her powers to save the family, accepting her nature as a weapon and entering a world of violence she can no longer avoid.
Mirror World
The relationship with the farm family, particularly the compassionate treatment from them, shows her what normal human connection looks like, contrasting with her violent origins.
Premise
The promise of the premise delivers as the girl demonstrates her superhuman abilities in spectacular action sequences, fighting off waves of enhanced soldiers and mercenaries from competing organizations.
Midpoint
The girl discovers the truth about her creation: she is Ark 2's most powerful weapon, superior to all others, but this "victory" comes with the realization that she was designed purely for destruction.
Opposition
Multiple organizations close in with increasingly powerful enhanced soldiers. The girl's superhuman nature becomes more dominant, threatening to overwhelm the humanity she's found with the family.
Collapse
Members of the farm family are killed in the conflict, representing the death of her hope for a normal life and the innocence she briefly experienced with them.
Crisis
The girl confronts her darkest moment, processing the loss and facing the reality that her existence brings death to those who care for her, questioning whether she deserves to live.
Act III
ResolutionSecond Threshold
The girl synthesizes her dual nature: she accepts that she is a weapon but chooses to use that power to protect rather than destroy, combining her superhuman abilities with the humanity the family taught her.
Synthesis
The girl executes a devastating final assault on the organizations hunting her, demonstrating complete mastery of her powers while fighting to protect the remaining family members and forge her own identity.
Transformation
The girl stands victorious but changed, no longer the lost amnesiac from the opening. She has forged her own path as someone who is both weapon and human, accepting both parts of herself.


















