The Wizard poster
7.1
Arcplot Score
Unverified

The Wizard

1989100 minPG
Director: Todd Holland

Corey and Jimmy Woods are two brothers who are being separated due to their parents divorcing. Jimmy is a mentally unstable kid that has had problems ever since his sister died at a young age. One day, Corey discovers that Jimmy has a natural talent for playing video games. He is one of the best around, and the two journey to the West Coast to compete in a video game championship, but along the way, they must avoid the adults, who are trying to take Jimmy away.

Revenue$14.3M
Budget$6.0M
Profit
+8.3M
+138%

Despite its limited budget of $6.0M, The Wizard became a box office success, earning $14.3M worldwide—a 138% return.

Awards

5 nominations

Where to Watch
Amazon VideoApple TVGoogle Play MoviesFandango At HomeYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+30-3
0m25m49m74m99m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
2/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Wizard (1989) exhibits meticulously timed narrative design, characteristic of Todd Holland's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 40 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Jimmy Woods, a traumatized young boy, is shown wandering alone trying to reach California. His fractured family struggles with his condition after his twin sister's death.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Jimmy escapes from the institution where he's been placed. Corey discovers him missing and realizes his brother is trying to walk to California alone.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 25 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Corey actively chooses to commit to the journey to California with Jimmy and Haley. They enter the world of competitive gaming, hustling for money at arcades across the western states., moving from reaction to action.

At 49 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat The kids learn about Video Armageddon, a massive gaming competition in Los Angeles with a $50,000 prize. They realize this is their destination - it raises the stakes and gives them a concrete goal., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 73 minutes (73% through) represents the emotional nadir. Here, Jimmy has an emotional breakdown at Dinosaur National Monument, the place connected to his sister's death. He reveals his trauma and Corey realizes the journey may not heal Jimmy - it might break him further., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 79 minutes initiates the final act resolution at 79% of the runtime. Jimmy chooses to continue to the competition. Corey realizes it's not about the money or winning - it's about Jimmy having agency and finishing what he started. They arrive in Los Angeles united., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Wizard's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping The Wizard against these established plot points, we can identify how Todd Holland utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Wizard within the adventure genre.

Todd Holland's Structural Approach

Among the 2 Todd Holland films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. The Wizard takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Todd Holland filmography.

Comparative Analysis

Additional adventure films include Harry Potter and the Philosopher's Stone, The Bad Guys and Zoom. For more Todd Holland analyses, see Firehouse Dog.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%-1 tone

Jimmy Woods, a traumatized young boy, is shown wandering alone trying to reach California. His fractured family struggles with his condition after his twin sister's death.

2

Theme

5 min5.2%-1 tone

Corey's father discusses putting Jimmy in an institution. The theme emerges: belief in someone others have given up on, and the healing power of family connection.

3

Worldbuilding

1 min1.0%-1 tone

Establishment of the broken family dynamic. Corey discovers Jimmy has extraordinary video game skills. Parents are divorced, Jimmy is non-verbal and obsessed with California. Corey is protective but powerless.

4

Disruption

11 min11.3%-2 tone

Jimmy escapes from the institution where he's been placed. Corey discovers him missing and realizes his brother is trying to walk to California alone.

5

Resistance

11 min11.3%-2 tone

Corey debates whether to bring Jimmy back or help him. He chooses to run away with Jimmy, beginning their journey to California. They meet Haley, who discovers Jimmy's gaming talent and sees profit potential.

Act II

Confrontation
6

First Threshold

25 min24.7%-1 tone

Corey actively chooses to commit to the journey to California with Jimmy and Haley. They enter the world of competitive gaming, hustling for money at arcades across the western states.

7

Mirror World

29 min28.9%0 tone

Haley becomes the group's strategist and protector. Her street-smart independence contrasts with Corey's sheltered loyalty, teaching him resourcefulness while he teaches her about genuine care.

8

Premise

25 min24.7%-1 tone

The fun road trip adventure. Jimmy dominates at every arcade, earning money and reputation. They evade their pursuing father and bounty hunter Putnam. The promise: a kid gaming wizard on a cross-country adventure.

9

Midpoint

49 min49.5%+1 tone

The kids learn about Video Armageddon, a massive gaming competition in Los Angeles with a $50,000 prize. They realize this is their destination - it raises the stakes and gives them a concrete goal.

10

Opposition

49 min49.5%+1 tone

The pressure intensifies. They encounter Lucas, a arrogant rival gamer with corporate backing. The family pursuers close in. Money runs low. Corey's fear of losing Jimmy grows as they near California.

11

Collapse

73 min73.2%0 tone

Jimmy has an emotional breakdown at Dinosaur National Monument, the place connected to his sister's death. He reveals his trauma and Corey realizes the journey may not heal Jimmy - it might break him further.

12

Crisis

73 min73.2%0 tone

Corey processes whether he's helping or hurting his brother. The group must decide if continuing to Video Armageddon is right or selfish. Dark night of doubt about their entire journey.

Act III

Resolution
13

Second Threshold

79 min79.4%+1 tone

Jimmy chooses to continue to the competition. Corey realizes it's not about the money or winning - it's about Jimmy having agency and finishing what he started. They arrive in Los Angeles united.

14

Synthesis

79 min79.4%+1 tone

Video Armageddon finale. Jimmy faces Lucas in the championship. The family arrives and watches. Jimmy wins by mastering a game no one has seen before (Super Mario Bros 3), proving his unique gift. Family reconciles.

15

Transformation

99 min99.0%+2 tone

Jimmy speaks clearly for the first time, calling out to Corey. The family is reunited and healing. Corey has matured from passive protector to active advocate. Jimmy has found his voice through being believed in.