
Trespass
Two Arkansas firemen, Vince and Don, get hold of a map that leads to a cache of stolen gold in an abandoned factory in East St. Louis. What they don't know is that the factory is in the turf of a local gang, who come by to execute one of their enemies. Vince sees the shooting, the gang spots Vince, and extended mayhem ensues. As Vince and Don try to escape, gang leader King James argues with his subordinate Savon about how to get rid of the trespassers.
The film struggled financially against its small-scale budget of $14.0M, earning $13.2M globally (-5% loss).
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Trespass (1992) reveals strategically placed plot construction, characteristic of Walter Hill's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 41 minutes. With an Arcplot score of 6.9, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Vince and Don are working-class Arkansas firefighters living paycheck to paycheck, dreaming of something bigger but stuck in their mundane routine.. Notably, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when The firefighters discover the treasure map and decide to pursue the hidden gold, setting aside their ordinary lives for the promise of wealth.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to Vince and Don enter the abandoned factory building to search for the gold, crossing into the dangerous territory controlled by a street gang., moving from reaction to action.
At 51 minutes, the Midpoint arrives at 51% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat The firefighters find the gold, but their situation worsens as the gang closes in and internal conflicts emerge. A false victory as the treasure becomes more burden than prize., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 77 minutes (76% through) represents the emotional nadir. Here, Don is killed, and Vince realizes the gold has cost him everything. The "whiff of death" as his partner and friend dies because of their greed., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 81 minutes initiates the final act resolution at 80% of the runtime. Vince chooses survival over gold and makes a final stand. He realizes the treasure isn't worth his life or soul, accepting the truth the dying man stated at the beginning., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Trespass's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs systematic plot point analysis that identifies crucial turning points. By mapping Trespass against these established plot points, we can identify how Walter Hill utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Trespass within the action genre.
Walter Hill's Structural Approach
Among the 14 Walter Hill films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. Trespass takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Walter Hill filmography.
Comparative Analysis
Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Walter Hill analyses, see Last Man Standing, The Warriors and 48 Hrs..
Plot Points by Act
Act I
SetupStatus Quo
Vince and Don are working-class Arkansas firefighters living paycheck to paycheck, dreaming of something bigger but stuck in their mundane routine.
Theme
The dying man's warning about the treasure map: "Gold makes men do terrible things." A statement about greed and moral corruption.
Worldbuilding
Introduction of Vince and Don as firefighters who rescue a dying man from a burning building and receive a treasure map leading to stolen gold hidden in an abandoned building in East St. Louis.
Disruption
The firefighters discover the treasure map and decide to pursue the hidden gold, setting aside their ordinary lives for the promise of wealth.
Resistance
Vince and Don debate the risks, prepare for the treasure hunt, and travel to the dangerous abandoned factory in East St. Louis, hesitant but driven by greed.
Act II
ConfrontationFirst Threshold
Vince and Don enter the abandoned factory building to search for the gold, crossing into the dangerous territory controlled by a street gang.
Mirror World
The gang members, led by King James and Savon, arrive at the building for their own business. The firefighters witness a murder, creating a hostage situation that mirrors their own moral compromise.
Premise
Cat-and-mouse game in the abandoned factory as the firefighters try to find the gold while hiding from and negotiating with the gang members. Tensions escalate as both sides want to survive.
Midpoint
The firefighters find the gold, but their situation worsens as the gang closes in and internal conflicts emerge. A false victory as the treasure becomes more burden than prize.
Opposition
Violence escalates, gang members turn on each other, hostages are taken, and the firefighters' greed leads to increasingly desperate and immoral choices. The gold corrupts everyone it touches.
Collapse
Don is killed, and Vince realizes the gold has cost him everything. The "whiff of death" as his partner and friend dies because of their greed.
Crisis
Vince mourns his partner and confronts the emptiness of his quest. He must decide whether to continue pursuing the gold or save what's left of his humanity.
Act III
ResolutionSecond Threshold
Vince chooses survival over gold and makes a final stand. He realizes the treasure isn't worth his life or soul, accepting the truth the dying man stated at the beginning.
Synthesis
Final confrontation in the burning factory as Vince fights to escape. The building becomes an inferno, destroying the gold and those still pursuing it. Survival replaces greed as the goal.
Transformation
Vince escapes alive but empty-handed and traumatized, having lost his partner and his innocence. The gold is destroyed, proving the old man's warning about what greed does to men.




