Almost Heroes poster
7.3
Arcplot Score
Unverified

Almost Heroes

199890 minPG-13

Two hapless explorers lead an ill-fated 1804 expedition through the Pacific Northwest in a hopeless, doomed effort to reach the Pacific Ocean before Lewis and Clark.

Revenue$6.1M
Budget$30.0M
Loss
-23.9M
-80%

The film financial setback against its respectable budget of $30.0M, earning $6.1M globally (-80% loss). While initial box office returns were modest, the film has gained appreciation for its distinctive approach within the adventure genre.

TMDb5.4
Popularity1.3
Where to Watch
YouTubeGoogle Play MoviesFandango At HomeAmazon Prime Video with AdsAmazon VideoApple TVAmazon Prime Video

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+63-1
0m22m44m67m89m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4/10
3/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Almost Heroes (1998) showcases deliberately positioned dramatic framework, characteristic of Christopher Guest's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 30 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Characters

Cast & narrative archetypes

Chris Farley

Bartholomew Hunt

Hero
Trickster
Chris Farley
Matthew Perry

Leslie Edwards

Ally
Matthew Perry
Lisa Barbuscia

Shaquinna

Mentor
Love Interest
Lisa Barbuscia
Eugene Levy

Higginson

Shadow
Eugene Levy

Main Cast & Characters

Bartholomew Hunt

Played by Chris Farley

HeroTrickster

An arrogant, alcoholic tracker hired to lead an expedition to the Pacific Ocean ahead of Lewis and Clark.

Leslie Edwards

Played by Matthew Perry

Ally

A refined, uptight cartographer who must partner with Hunt on the expedition despite their incompatibility.

Shaquinna

Played by Lisa Barbuscia

MentorLove Interest

A strong-willed Native American guide who helps the expedition and becomes romantically involved with Edwards.

Higginson

Played by Eugene Levy

Shadow

A Spanish conquistador rival explorer competing to reach the Pacific first.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Bartholomew Hunt is introduced as a pompous, failed aristocrat desperate for glory and recognition in early 1800s America. Leslie Edwards is shown as a tracker with drinking problems and social inadequacy.. Significantly, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Hunt learns about the Lewis and Clark expedition and conceives his plan to beat them to the Pacific Ocean, thereby securing his place in history. This external opportunity disrupts his failing status quo.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 22 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Hunt and his expedition formally depart into the wilderness, crossing from civilization into unknown territory. This is Hunt's active choice to pursue glory despite obvious lack of preparation., moving from reaction to action.

At 44 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat A false victory where the expedition believes they're making good progress or achieves a temporary success, only to realize they're lost or that Lewis and Clark are still ahead. Stakes raise as resources dwindle., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 67 minutes (74% through) represents the emotional nadir. Here, The expedition reaches its lowest point - possibly a crew member death, complete loss of direction, or Hunt and Edwards' partnership completely falling apart. The "whiff of death" as their dream of glory dies., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 72 minutes initiates the final act resolution at 80% of the runtime. Hunt and Edwards reconcile, combining Hunt's determination with Edwards' skills. New information or realization about their route. They commit to finishing the journey together for the right reasons, not just glory., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Almost Heroes's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Almost Heroes against these established plot points, we can identify how Christopher Guest utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Almost Heroes within the adventure genre.

Christopher Guest's Structural Approach

Among the 3 Christopher Guest films analyzed on Arcplot, the average structural score is 6.9, demonstrating varied approaches to story architecture. Almost Heroes represents one of the director's most structurally precise works. For comparative analysis, explore the complete Christopher Guest filmography.

Comparative Analysis

Additional adventure films include Harry Potter and the Philosopher's Stone, The Bad Guys and Zoom. For more Christopher Guest analyses, see For Your Consideration, A Mighty Wind.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.2%0 tone

Bartholomew Hunt is introduced as a pompous, failed aristocrat desperate for glory and recognition in early 1800s America. Leslie Edwards is shown as a tracker with drinking problems and social inadequacy.

2

Theme

5 min5.9%0 tone

A character mentions that true glory comes not from individual achievement but from working together and overcoming one's own limitations - the central thematic question about whether misfits can achieve greatness.

3

Worldbuilding

1 min1.2%0 tone

Setup of the Lewis and Clark expedition creating national excitement. Hunt's desperate need for validation and Edwards' rough frontier skills are established. The competitive spirit of westward expansion and manifest destiny provide context.

4

Disruption

11 min11.8%+1 tone

Hunt learns about the Lewis and Clark expedition and conceives his plan to beat them to the Pacific Ocean, thereby securing his place in history. This external opportunity disrupts his failing status quo.

5

Resistance

11 min11.8%+1 tone

Hunt assembles his misfit crew including Edwards as tracker. They debate the feasibility of the journey. Hunt's arrogance clashes with Edwards' practical knowledge. The team includes various incompetent members, establishing the comedy of their unpreparedness.

Act II

Confrontation
6

First Threshold

22 min24.7%+2 tone

Hunt and his expedition formally depart into the wilderness, crossing from civilization into unknown territory. This is Hunt's active choice to pursue glory despite obvious lack of preparation.

7

Mirror World

26 min29.4%+3 tone

Hunt and Edwards' antagonistic relationship begins to show potential for growth. Their opposite personalities create friction but also complementary skills - Edwards' wilderness knowledge versus Hunt's determination.

8

Premise

22 min24.7%+2 tone

The comedy of incompetent exploration - the "fun and games" of mishaps, wilderness survival failures, encounters with wildlife, river navigation disasters, and cultural misunderstandings with Native Americans. Hunt's pomposity and Edwards' crude solutions create constant conflict.

9

Midpoint

44 min49.4%+4 tone

A false victory where the expedition believes they're making good progress or achieves a temporary success, only to realize they're lost or that Lewis and Clark are still ahead. Stakes raise as resources dwindle.

10

Opposition

44 min49.4%+4 tone

The journey becomes increasingly difficult. The crew faces starvation, dangerous terrain, and potential mutiny. Hunt's leadership is questioned. Edwards and Hunt's conflicts intensify. Nature and their own incompetence close in as antagonistic forces.

11

Collapse

67 min74.1%+3 tone

The expedition reaches its lowest point - possibly a crew member death, complete loss of direction, or Hunt and Edwards' partnership completely falling apart. The "whiff of death" as their dream of glory dies.

12

Crisis

67 min74.1%+3 tone

Hunt confronts his own ego and vanity. Edwards confronts his self-doubt. In their darkest moment, they process what matters - the journey and friendship rather than glory. Dark night of the soul before breakthrough.

Act III

Resolution
13

Second Threshold

72 min80.0%+4 tone

Hunt and Edwards reconcile, combining Hunt's determination with Edwards' skills. New information or realization about their route. They commit to finishing the journey together for the right reasons, not just glory.

14

Synthesis

72 min80.0%+4 tone

The finale push to the Pacific. Hunt and Edwards work as true partners, overcoming final obstacles. Whether they beat Lewis and Clark becomes secondary to their personal transformation and the bonds they've formed.

15

Transformation

89 min98.8%+5 tone

Final image showing Hunt and Edwards transformed - Hunt humbled and genuinely connected to others, Edwards confident and capable. Whether they achieved fame or not, they achieved something more valuable: friendship and self-knowledge.