Cinderella poster
7.1
Arcplot Score
Unverified

Cinderella

195074 minG
Director: Clyde Geronimi

Cinderella has faith her dreams of a better life will come true. With help from her loyal mice friends and a wave of her Fairy Godmother's wand, Cinderella's rags are magically turned into a glorious gown and off she goes to the Royal Ball. But when the clock strikes midnight, the spell is broken, leaving a single glass slipper... the only key to the ultimate fairy-tale ending!

Revenue$263.6M
Budget$2.9M
Profit
+260.7M
+8990%

Despite its limited budget of $2.9M, Cinderella became a commercial juggernaut, earning $263.6M worldwide—a remarkable 8990% return. The film's distinctive approach resonated with audiences, confirming that strong storytelling can transcend budget limitations.

TMDb7.0
Popularity8.9
Where to Watch
Fandango At HomeDisney PlusAmazon VideoApple TVGoogle Play MoviesYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+31-2
0m18m36m55m73m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
4.5/10
1/10
Overall Score7.1/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Cinderella (1950) showcases carefully calibrated dramatic framework, characteristic of Clyde Geronimi's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 14 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Cinderella wakes in her attic room to the sound of bells, immediately summoned by her stepmother and stepsisters. She lives as a servant in her own home, dreaming but trapped.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 8 minutes when The King's messenger arrives at the door announcing that all eligible maidens are commanded to attend the royal ball that very evening, where the Prince will choose a bride.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 19 minutes marks the transition into Act II, occurring at 26% of the runtime. This shows the protagonist's commitment to Cinderella descends the stairs in her refurbished dress, ready to go to the ball. The stepsisters recognize their discarded ribbons and beads, and violently tear the dress apart. Cinderella's dream is destroyed and she flees to the garden in tears., moving from reaction to action.

At 37 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Cinderella and the Prince share an intimate moment in the moonlit garden, falling genuinely in love. This is a false victory - the romance feels complete, but the clock approaches midnight and everything will soon collapse., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 55 minutes (74% through) represents the emotional nadir. Here, Lady Tremaine locks Cinderella in the attic tower as the Grand Duke arrives. Cinderella pounds on the door, trapped. Her one chance to prove her identity and claim her happy ending seems impossible. The dream dies., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 60 minutes initiates the final act resolution at 81% of the runtime. The mice free Cinderella from the tower. She rushes downstairs and asks to try the slipper. Lady Tremaine trips the footman, shattering the glass slipper - but Cinderella produces the matching slipper from her pocket. The truth is revealed., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Cinderella's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Cinderella against these established plot points, we can identify how Clyde Geronimi utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Cinderella within the family genre.

Clyde Geronimi's Structural Approach

Among the 5 Clyde Geronimi films analyzed on Arcplot, the average structural score is 6.7, demonstrating varied approaches to story architecture. Cinderella represents one of the director's most structurally precise works. For comparative analysis, explore the complete Clyde Geronimi filmography.

Comparative Analysis

Additional family films include The Bad Guys, Like A Rolling Stone and Cats Don't Dance. For more Clyde Geronimi analyses, see Sleeping Beauty, Alice in Wonderland and Peter Pan.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.4%-1 tone

Cinderella wakes in her attic room to the sound of bells, immediately summoned by her stepmother and stepsisters. She lives as a servant in her own home, dreaming but trapped.

2

Theme

3 min4.3%-1 tone

Cinderella sings "A Dream is a Wish Your Heart Makes" - the thematic statement that dreams can come true if you believe and remain kind despite hardship.

3

Worldbuilding

1 min1.4%-1 tone

Establishing Cinderella's world: her friendship with the mice (Jaq, Gus) and birds, her daily servitude to Lady Tremaine and the stepsisters (Anastasia, Drizella), and the cruel dynamics of the household. Gus arrives and is rescued from a trap.

4

Disruption

8 min11.4%0 tone

The King's messenger arrives at the door announcing that all eligible maidens are commanded to attend the royal ball that very evening, where the Prince will choose a bride.

5

Resistance

8 min11.4%0 tone

Cinderella asks to attend the ball. Lady Tremaine cruelly agrees "if you finish your work and find something suitable to wear." The mice and birds work to repair an old dress while the stepsisters pile on impossible chores. Cinderella debates whether she can actually go.

Act II

Confrontation
6

First Threshold

19 min25.7%-1 tone

Cinderella descends the stairs in her refurbished dress, ready to go to the ball. The stepsisters recognize their discarded ribbons and beads, and violently tear the dress apart. Cinderella's dream is destroyed and she flees to the garden in tears.

7

Mirror World

21 min28.6%0 tone

The Fairy Godmother appears, embodying the magical possibility that kindness and dreams are rewarded. She represents the thematic promise: "Even miracles take a little time" but they do happen.

8

Premise

19 min25.7%-1 tone

The iconic transformation sequence (pumpkin to coach, mice to horses, rags to ball gown) and Cinderella's magical night at the palace. She arrives at the ball, captivates the Prince, and they dance in the garden. The promise of the premise: a fairytale romance blooming.

9

Midpoint

37 min50.0%+1 tone

Cinderella and the Prince share an intimate moment in the moonlit garden, falling genuinely in love. This is a false victory - the romance feels complete, but the clock approaches midnight and everything will soon collapse.

10

Opposition

37 min50.0%+1 tone

The clock strikes twelve and Cinderella flees, losing her glass slipper. The magic unravels. Back home, she's returned to servitude. The Grand Duke searches the kingdom with the slipper while Lady Tremaine grows suspicious. Opposition intensifies as Tremaine realizes the truth.

11

Collapse

55 min74.3%0 tone

Lady Tremaine locks Cinderella in the attic tower as the Grand Duke arrives. Cinderella pounds on the door, trapped. Her one chance to prove her identity and claim her happy ending seems impossible. The dream dies.

12

Crisis

55 min74.3%0 tone

Cinderella begs to be freed while downstairs the slipper fitting fails with the stepsisters. Jaq and Gus steal the key from Tremaine's pocket and struggle to carry it up the stairs. Cinderella waits in darkness, hope fading.

Act III

Resolution
13

Second Threshold

60 min81.4%+1 tone

The mice free Cinderella from the tower. She rushes downstairs and asks to try the slipper. Lady Tremaine trips the footman, shattering the glass slipper - but Cinderella produces the matching slipper from her pocket. The truth is revealed.

14

Synthesis

60 min81.4%+1 tone

The slipper fits perfectly. Cinderella is reunited with the Prince in a grand wedding celebration. The synthesis of her inner goodness with outer recognition - she's validated as both the maiden from the ball and the kind girl who befriended mice.

15

Transformation

73 min98.6%+2 tone

Cinderella and the Prince kiss in their wedding carriage as it pulls away from the palace. She waves goodbye to her mice friends. The girl who scrubbed floors is now a princess - transformed, but still the same kind soul. Dreams do come true.