Rollerball poster
7.3
Arcplot Score
Unverified

Rollerball

1975125 minR
Director: Norman Jewison

In a futuristic society where corporations have replaced countries, the violent game of Rollerball is used to control the populace by demonstrating the futility of individuality. However, one player, Jonathan E., rises to the top, fights for his personal freedom, and threatens the corporate control.

Revenue$30.0M
Budget$6.0M
Profit
+24.0M
+400%

Despite its modest budget of $6.0M, Rollerball became a commercial success, earning $30.0M worldwide—a 400% return. The film's unique voice attracted moviegoers, confirming that strong storytelling can transcend budget limitations.

Awards

1 BAFTA Award4 wins & 5 nominations

Where to Watch
Apple TVFandango At HomeAmazon VideoGoogle Play MoviesMGM PlusYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+20-2
0m31m62m93m124m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5/10
2/10
Overall Score7.3/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Rollerball (1975) exemplifies carefully calibrated plot construction, characteristic of Norman Jewison's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 5 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Jonathan E leads the Houston team to brutal victory in a packed arena. He is the star of Rollerball, celebrated and idolized in a corporate-controlled future where the game demonstrates individual futility.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 15 minutes when Bartholomew summons Jonathan and tells him he must retire. The corporations have decided his popularity threatens their ideology that individuals are meaningless. Jonathan's world is shattered - the game is everything to him.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 31 minutes marks the transition into Act II, occurring at 25% of the runtime. This illustrates the protagonist's commitment to Jonathan makes his choice: he will not retire. He defies the corporations and commits to playing the next game, knowing this puts him in direct opposition to the most powerful entities in the world. This is an active rebellion against the system., moving from reaction to action.

At 63 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat The Tokyo game ends in carnage with modified rules (no penalties). Jonathan survives but his best friend and teammate Moonpie is critically injured and left brain-dead. The stakes are raised - the corporations will kill to stop him. False defeat: his friend is destroyed, the brutality is real., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 93 minutes (75% through) represents the emotional nadir. Here, Moonpie dies or Jonathan makes the decision to end his suffering. The whiff of death is literal - his closest friend is gone, killed by the system Jonathan continues to fight. He is isolated, alone against the corporate world., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 100 minutes initiates the final act resolution at 80% of the runtime. Jonathan fully commits to playing the final game regardless of the consequences. He now understands his role: to prove that one person does matter, that individuality cannot be erased. He synthesizes his athletic skills with his newfound purpose as a symbol of resistance., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Rollerball's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping Rollerball against these established plot points, we can identify how Norman Jewison utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Rollerball within the action genre.

Norman Jewison's Structural Approach

Among the 13 Norman Jewison films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Rollerball represents one of the director's most structurally precise works. For comparative analysis, explore the complete Norman Jewison filmography.

Comparative Analysis

Additional action films include The Ministry of Ungentlemanly Warfare, The Bad Guys and Lake Placid. For more Norman Jewison analyses, see A Soldier's Story, Jesus Christ Superstar and F.I.S.T..

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.0%+1 tone

Jonathan E leads the Houston team to brutal victory in a packed arena. He is the star of Rollerball, celebrated and idolized in a corporate-controlled future where the game demonstrates individual futility.

2

Theme

6 min5.1%+1 tone

At the post-game celebration, Bartholomew or another executive discusses how Rollerball teaches that "no one man is greater than the game" - the corporate world's control over individual achievement.

3

Worldbuilding

1 min1.0%+1 tone

Jonathan's privileged life as champion is established: luxury parties, corporate elite gatherings, and his relationship with Ella. The world is revealed: corporations run everything, books are gone, individualism is suppressed. Jonathan reflects on his past, including his ex-wife taken by an executive.

4

Disruption

15 min11.9%0 tone

Bartholomew summons Jonathan and tells him he must retire. The corporations have decided his popularity threatens their ideology that individuals are meaningless. Jonathan's world is shattered - the game is everything to him.

5

Resistance

15 min11.9%0 tone

Jonathan debates his options. He refuses to retire and begins questioning the system. He seeks out Ella, visits the corporate library to research the corporations' origins, and tries to understand why he must be eliminated. He watches footage of past games and contemplates his legacy.

Act II

Confrontation
6

First Threshold

31 min24.6%+1 tone

Jonathan makes his choice: he will not retire. He defies the corporations and commits to playing the next game, knowing this puts him in direct opposition to the most powerful entities in the world. This is an active rebellion against the system.

7

Mirror World

37 min29.7%+1 tone

Jonathan seeks out his ex-wife at a corporate executive's estate. This relationship represents what he lost to the system - personal connection sacrificed for corporate control. She embodies the life controlled by others versus autonomous choice.

8

Premise

31 min24.6%+1 tone

Jonathan continues playing Rollerball while investigating the corporations. The Tokyo game occurs with increasingly brutal rule changes designed to kill him. He travels to Geneva seeking corporate records. The promise: watching Jonathan fight the system through the very game designed to prove individual futility.

9

Midpoint

63 min50.0%0 tone

The Tokyo game ends in carnage with modified rules (no penalties). Jonathan survives but his best friend and teammate Moonpie is critically injured and left brain-dead. The stakes are raised - the corporations will kill to stop him. False defeat: his friend is destroyed, the brutality is real.

10

Opposition

63 min50.0%0 tone

Jonathan deals with Moonpie's vegetative state and must decide whether to mercy-kill him. The corporations increase pressure, offering him anything he wants except the right to play. Bartholomew warns him the final game will have no rules and no time limit - a death sentence. Jonathan discovers all corporate records have been erased.

11

Collapse

93 min74.6%-1 tone

Moonpie dies or Jonathan makes the decision to end his suffering. The whiff of death is literal - his closest friend is gone, killed by the system Jonathan continues to fight. He is isolated, alone against the corporate world.

12

Crisis

93 min74.6%-1 tone

Jonathan contemplates everything he has lost - his wife, his friend, possibly his life. In the dark night, he must decide if individual autonomy is worth dying for. He faces the void of a world where even history has been erased to serve corporate control.

Act III

Resolution
13

Second Threshold

100 min79.7%0 tone

Jonathan fully commits to playing the final game regardless of the consequences. He now understands his role: to prove that one person does matter, that individuality cannot be erased. He synthesizes his athletic skills with his newfound purpose as a symbol of resistance.

14

Synthesis

100 min79.7%0 tone

The final Rollerball game: no time limit, no substitutions, no penalties - designed to kill Jonathan. The game becomes an apocalyptic bloodbath. One by one, all players are eliminated until only Jonathan remains on the track, refusing to stop. The crowd chants his name despite corporate control.

15

Transformation

124 min99.2%+1 tone

Jonathan skates alone in the silent arena, the last man standing. He scores the final goal. The crowd chants "JONATHAN! JONATHAN!" - individual identity triumphant. The game designed to prove individuals don't matter has proven the opposite. One man has defied the entire corporate world.