
Rollerball
In a futuristic society where corporations have replaced countries, the violent game of Rollerball is used to control the populace by demonstrating the futility of individuality. However, one player, Jonathan E., rises to the top, fights for his personal freedom, and threatens the corporate control.
Despite its small-scale budget of $6.0M, Rollerball became a solid performer, earning $30.0M worldwide—a 400% return. The film's unconventional structure engaged audiences, demonstrating that strong storytelling can transcend budget limitations.
1 BAFTA Award4 wins & 5 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
Rollerball (1975) demonstrates deliberately positioned narrative design, characteristic of Norman Jewison's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 2 hours and 5 minutes. With an Arcplot score of 7.3, the film balances conventional beats with creative variation.
Characters
Cast & narrative archetypes
Jonathan E.
Bartholomew
Ella
Moonpie
Mackie
Librarian
Main Cast & Characters
Jonathan E.
Played by James Caan
A legendary Rollerball champion who becomes a symbol of individual defiance against the corporate system that demands his retirement.
Bartholomew
Played by John Houseman
Energy Corporation executive who pressures Jonathan to retire, representing corporate authority and cold pragmatism.
Ella
Played by Maud Adams
Jonathan's ex-wife who was taken from him by a corporate executive, representing what Jonathan has lost to the system.
Moonpie
Played by John Beck
Jonathan's loyal teammate and best friend, a simple man who represents the human cost of the brutal sport.
Mackie
Played by Moses Gunn
Jonathan's trusted coach and advisor who supports his resistance against corporate pressure.
Librarian
Played by Ralph Richardson
A keeper of knowledge who reveals to Jonathan that books are being destroyed and information centralized by the corporations.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Jonathan E leads the Houston team to brutal victory in a packed arena. He is the star of Rollerball, celebrated and idolized in a corporate-controlled future where the game demonstrates individual futility.. Notably, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 15 minutes when Bartholomew summons Jonathan and tells him he must retire. The corporations have decided his popularity threatens their ideology that individuals are meaningless. Jonathan's world is shattered - the game is everything to him.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 31 minutes marks the transition into Act II, occurring at 25% of the runtime. This shows the protagonist's commitment to Jonathan makes his choice: he will not retire. He defies the corporations and commits to playing the next game, knowing this puts him in direct opposition to the most powerful entities in the world. This is an active rebellion against the system., moving from reaction to action.
At 63 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Notably, this crucial beat The Tokyo game ends in carnage with modified rules (no penalties). Jonathan survives but his best friend and teammate Moonpie is critically injured and left brain-dead. The stakes are raised - the corporations will kill to stop him. False defeat: his friend is destroyed, the brutality is real., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 93 minutes (75% through) represents the emotional nadir. Here, Moonpie dies or Jonathan makes the decision to end his suffering. The whiff of death is literal - his closest friend is gone, killed by the system Jonathan continues to fight. He is isolated, alone against the corporate world., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 100 minutes initiates the final act resolution at 80% of the runtime. Jonathan fully commits to playing the final game regardless of the consequences. He now understands his role: to prove that one person does matter, that individuality cannot be erased. He synthesizes his athletic skills with his newfound purpose as a symbol of resistance., demonstrating the transformation achieved throughout the journey.
Emotional Journey
Rollerball's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Rollerball against these established plot points, we can identify how Norman Jewison utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Rollerball within the action genre.
Norman Jewison's Structural Approach
Among the 13 Norman Jewison films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Rollerball represents one of the director's most structurally precise works. For comparative analysis, explore the complete Norman Jewison filmography.
Comparative Analysis
Additional action films include The Bad Guys, Puss in Boots and Venom: The Last Dance. For more Norman Jewison analyses, see A Soldier's Story, ...And Justice for All and F.I.S.T..
Plot Points by Act
Act I
SetupStatus Quo
Jonathan E leads the Houston team to brutal victory in a packed arena. He is the star of Rollerball, celebrated and idolized in a corporate-controlled future where the game demonstrates individual futility.
Theme
At the post-game celebration, Bartholomew or another executive discusses how Rollerball teaches that "no one man is greater than the game" - the corporate world's control over individual achievement.
Worldbuilding
Jonathan's privileged life as champion is established: luxury parties, corporate elite gatherings, and his relationship with Ella. The world is revealed: corporations run everything, books are gone, individualism is suppressed. Jonathan reflects on his past, including his ex-wife taken by an executive.
Disruption
Bartholomew summons Jonathan and tells him he must retire. The corporations have decided his popularity threatens their ideology that individuals are meaningless. Jonathan's world is shattered - the game is everything to him.
Resistance
Jonathan debates his options. He refuses to retire and begins questioning the system. He seeks out Ella, visits the corporate library to research the corporations' origins, and tries to understand why he must be eliminated. He watches footage of past games and contemplates his legacy.
Act II
ConfrontationFirst Threshold
Jonathan makes his choice: he will not retire. He defies the corporations and commits to playing the next game, knowing this puts him in direct opposition to the most powerful entities in the world. This is an active rebellion against the system.
Mirror World
Jonathan seeks out his ex-wife at a corporate executive's estate. This relationship represents what he lost to the system - personal connection sacrificed for corporate control. She embodies the life controlled by others versus autonomous choice.
Premise
Jonathan continues playing Rollerball while investigating the corporations. The Tokyo game occurs with increasingly brutal rule changes designed to kill him. He travels to Geneva seeking corporate records. The promise: watching Jonathan fight the system through the very game designed to prove individual futility.
Midpoint
The Tokyo game ends in carnage with modified rules (no penalties). Jonathan survives but his best friend and teammate Moonpie is critically injured and left brain-dead. The stakes are raised - the corporations will kill to stop him. False defeat: his friend is destroyed, the brutality is real.
Opposition
Jonathan deals with Moonpie's vegetative state and must decide whether to mercy-kill him. The corporations increase pressure, offering him anything he wants except the right to play. Bartholomew warns him the final game will have no rules and no time limit - a death sentence. Jonathan discovers all corporate records have been erased.
Collapse
Moonpie dies or Jonathan makes the decision to end his suffering. The whiff of death is literal - his closest friend is gone, killed by the system Jonathan continues to fight. He is isolated, alone against the corporate world.
Crisis
Jonathan contemplates everything he has lost - his wife, his friend, possibly his life. In the dark night, he must decide if individual autonomy is worth dying for. He faces the void of a world where even history has been erased to serve corporate control.
Act III
ResolutionSecond Threshold
Jonathan fully commits to playing the final game regardless of the consequences. He now understands his role: to prove that one person does matter, that individuality cannot be erased. He synthesizes his athletic skills with his newfound purpose as a symbol of resistance.
Synthesis
The final Rollerball game: no time limit, no substitutions, no penalties - designed to kill Jonathan. The game becomes an apocalyptic bloodbath. One by one, all players are eliminated until only Jonathan remains on the track, refusing to stop. The crowd chants his name despite corporate control.
Transformation
Jonathan skates alone in the silent arena, the last man standing. He scores the final goal. The crowd chants "JONATHAN! JONATHAN!" - individual identity triumphant. The game designed to prove individuals don't matter has proven the opposite. One man has defied the entire corporate world.









