Rope poster
5.7
Arcplot Score
Unverified

Rope

194880 minApproved
Writers:Hume Cronyn, Patrick Hamilton, Arthur Laurents

Brandon and Philip are two young men who share a New York City apartment. They consider themselves intellectually superior to their friend David Kentley, and as a consequence, decide to murder him. Together they strangle David with a rope and placing the body in an old chest, they proceed to hold a small party. The guests include David's father, his fiancée Janet, and their old schoolteacher Rupert, from whom they mistakenly took their ideas. As Brandon becomes increasingly more daring, Rupert begins to suspect.

Keywords
philosophybanquetropestranglebased on play or musicalmurderdinner partyacademiaintensesuperioritygay subtext
Story Structure
Revenue$2.2M
Budget$1.5M
Profit
+0.7M
+47%

Working with a tight budget of $1.5M, the film achieved a modest success with $2.2M in global revenue (+47% profit margin).

Awards

4 wins & 3 nominations

Where to Watch
Apple TV StoreFandango At HomeGoogle Play MoviesAmazon VideoYouTube

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

0-3-6
0m18m36m53m71m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Experimental
5.5/10
9/10
3/10
Overall Score5.7/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Rope (1948) showcases precise narrative design, characteristic of Alfred Hitchcock's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 20 minutes. With an Arcplot score of 5.7, the film takes an unconventional approach to traditional narrative frameworks.

Characters

Cast & narrative archetypes

John Dall

Brandon Shaw

Shadow
John Dall
Farley Granger

Phillip Morgan

Contagonist
Farley Granger
James Stewart

Rupert Cadell

Hero
Mentor
James Stewart
Joan Chandler

Janet Walker

Supporting
Joan Chandler
Douglas Dick

Kenneth Lawrence

Supporting
Douglas Dick
Cedric Hardwicke

Mr. Henry Kentley

Herald
Cedric Hardwicke

Main Cast & Characters

Brandon Shaw

Played by John Dall

Shadow

Arrogant intellectual who orchestrates a murder to prove his superiority and Nietzschean philosophy.

Phillip Morgan

Played by Farley Granger

Contagonist

Nervous accomplice to murder, emotionally fragile and increasingly unstable throughout the evening.

Rupert Cadell

Played by James Stewart

HeroMentor

Former prep school housemaster and publisher, skeptical observer who uncovers the dark truth.

Janet Walker

Played by Joan Chandler

Supporting

David's girlfriend and Phillip's former romantic interest, caught in awkward social dynamics.

Kenneth Lawrence

Played by Douglas Dick

Supporting

Janet's current boyfriend and poet, oblivious to the underlying tensions at the party.

Mr. Henry Kentley

Played by Cedric Hardwicke

Herald

David's father, concerned about his son's absence and increasingly worried as the evening progresses.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Brandon and Phillip strangle their former classmate David with a rope in their apartment, committing the "perfect murder" they have intellectualized.. Of particular interest, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 9 minutes when The guests begin arriving for the party, including David's father, fiancée Janet, her former flame Kenneth, and their former housemaster Rupert Cadell, forcing the murderers to maintain their charade while surrounded by the victim's loved ones.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 18 minutes marks the transition into Act II, occurring at 23% of the runtime. This shows the protagonist's commitment to Brandon deliberately steers conversation to the subject of murder as an art form, openly testing his philosophy with Rupert and the guests while serving food from atop the chest containing David's corpse, fully committing to his dangerous game., moving from reaction to action.

At 36 minutes, the Midpoint arrives at 45% of the runtime—arriving early, accelerating into Act IIb complications. Significantly, this crucial beat The guests depart, but Rupert returns, having noticed he took the wrong hat. His suspicions are now fully aroused by the evening's strange conversations, Phillip's breakdown, and Brandon's arrogant provocations. The game shifts from the party to a direct intellectual duel., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 54 minutes (68% through) represents the emotional nadir. Here, Rupert discovers David's body in the chest. The "perfect murder" is exposed, and the intellectual exercise becomes undeniable reality—a young man is dead, and two former students have become killers., shows the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 63 minutes initiates the final act resolution at 79% of the runtime. Rupert delivers his moral condemnation, rejecting Brandon's justification and repudiating his own past philosophical flirtations with such ideas. He fires a gun out the window to summon the police, choosing justice over protecting his former students., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Rope's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Rope against these established plot points, we can identify how Alfred Hitchcock utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Rope within the crime genre.

Alfred Hitchcock's Structural Approach

Among the 20 Alfred Hitchcock films analyzed on Arcplot, the average structural score is 6.6, demonstrating varied approaches to story architecture. Rope takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Alfred Hitchcock filmography.

Comparative Analysis

Additional crime films include The Bad Guys, Rustom and The Whole Ten Yards. For more Alfred Hitchcock analyses, see Family Plot, The Birds and Vertigo.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.3%-1 tone

Brandon and Phillip strangle their former classmate David with a rope in their apartment, committing the "perfect murder" they have intellectualized.

2

Theme

4 min5.0%-1 tone

Brandon articulates his Nietzschean philosophy that superior individuals are above conventional morality and have the right to kill their inferiors, establishing the thematic debate about intellectual arrogance versus human decency.

3

Worldbuilding

1 min1.3%-1 tone

Brandon and Phillip prepare for their dinner party, hiding David's body in a chest that will serve as the buffet table. Brandon's excitement contrasts with Phillip's growing anxiety, establishing their psychological states and the macabre "game" they are playing.

4

Disruption

9 min12.5%-2 tone

The guests begin arriving for the party, including David's father, fiancée Janet, her former flame Kenneth, and their former housemaster Rupert Cadell, forcing the murderers to maintain their charade while surrounded by the victim's loved ones.

5

Resistance

9 min12.5%-2 tone

The party unfolds with mounting tension as Brandon makes provocative remarks about murder and superiority while Phillip becomes increasingly unstable. Rupert begins to notice inconsistencies and Brandon's peculiar behavior regarding David's absence.

Act II

Confrontation
6

First Threshold

18 min25.0%-3 tone

Brandon deliberately steers conversation to the subject of murder as an art form, openly testing his philosophy with Rupert and the guests while serving food from atop the chest containing David's corpse, fully committing to his dangerous game.

7

Mirror World

22 min30.0%-3 tone

Rupert engages with Brandon's philosophical arguments about superior individuals and murder, revealing he once entertained such ideas academically, creating a moral mirror that will later reflect Brandon's corruption of intellectual theory into action.

8

Premise

18 min25.0%-3 tone

The "fun and games" of the perfect murder party: Brandon drops increasingly brazen hints about David's fate, Phillip struggles to maintain composure, and the guests discuss David's mysterious absence while literally eating off his makeshift coffin.

9

Midpoint

36 min50.0%-4 tone

The guests depart, but Rupert returns, having noticed he took the wrong hat. His suspicions are now fully aroused by the evening's strange conversations, Phillip's breakdown, and Brandon's arrogant provocations. The game shifts from the party to a direct intellectual duel.

10

Opposition

36 min50.0%-4 tone

Rupert interrogates Brandon and Phillip with increasingly pointed questions, piecing together the truth. Brandon remains defiant and proud of his deed, while Phillip crumbles under the pressure, and Rupert closes in on the horrifying reality.

11

Collapse

54 min75.0%-5 tone

Rupert discovers David's body in the chest. The "perfect murder" is exposed, and the intellectual exercise becomes undeniable reality—a young man is dead, and two former students have become killers.

12

Crisis

54 min75.0%-5 tone

Rupert confronts his own culpability in planting these philosophical seeds, while Brandon attempts to justify the murder using Rupert's own teachings. The moral and intellectual reckoning unfolds as all three face what has been done.

Act III

Resolution
13

Second Threshold

63 min87.5%-4 tone

Rupert delivers his moral condemnation, rejecting Brandon's justification and repudiating his own past philosophical flirtations with such ideas. He fires a gun out the window to summon the police, choosing justice over protecting his former students.

14

Synthesis

63 min87.5%-4 tone

The three men wait in silence for the police to arrive. Brandon's arrogance deflates, Phillip sits in traumatized shock, and Rupert stands guard, holding the gun. The sound of sirens approaches as the consequences become inescapable.

15

Transformation

71 min99.0%-5 tone

The police arrive as the camera pulls back from the apartment window. The intellectual exercise has become a crime scene, the "superior" men reduced to common murderers, and philosophy divorced from humanity has led only to death.