
The Chronicles of Narnia: The Voyage of the Dawn Treader
Lucy and Edmund Pevensie are stranded in Cambridge, living in the house of their obnoxious cousin Eustace, while the grown-ups Susan and Peter are living in the USA with their parents. When a painting of a ship sailing on the sea of Narnia overflows water in their room, Lucy, Edmund and Eustace are transported to the ocean of Narnia and rescued by King Caspian and the crew of the ship The Dawn Treader. Caspian explains that Narnia has been in peace for three years but before he took his throne back, his uncle tried to kill the seven lords of Telmar, who were the closest and most loyal friends of his father. They fled to The Lone Island and no one has ever heard anything about them. Now Caspian is seeking out the lords of Telmar with his Captain Drinian, the talking mouse Reepicheep and his loyal men. Soon, they discover that an evil form of green mist is threatening Narnia and the siblings and their cousin join Caspian in a quest to retrieve the seven swords of the seven lords of Telmar to save Narnia from evil.
Despite a major studio investment of $155.0M, The Chronicles of Narnia: The Voyage of the Dawn Treader became a commercial success, earning $415.7M worldwide—a 168% return. This commercial performance validated the ambitious narrative scope, illustrating how audiences embrace distinctive approach even at blockbuster scale.
2 wins & 19 nominations
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Chronicles of Narnia: The Voyage of the Dawn Treader (2010) exhibits strategically placed plot construction, characteristic of Michael Apted's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 53 minutes. With an Arcplot score of 7.5, the film showcases strong structural fundamentals.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Edmund and Lucy live unhappily with their bratty cousin Eustace in Cambridge during WWII, longing to return to Narnia while stuck in the ordinary world.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when The painting of a Narnian ship comes to life, flooding Eustace's room and pulling all three children through the water into Narnia.. At 10% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 28 minutes marks the transition into Act II, occurring at 24% of the runtime. This reveals the protagonist's commitment to The crew discovers the first lord turned to gold on Deathwater Island. Caspian commits fully to the quest to find all seven lords and defeat the gathering evil from Dark Island., moving from reaction to action.
At 55 minutes, the Midpoint arrives at 49% of the runtime—precisely centered, creating perfect narrative symmetry. Of particular interest, this crucial beat Eustace, transformed into a dragon by his greed, realizes the horror of his selfish nature. Aslan appears and painfully tears away the dragon skin, restoring Eustace but warning of the dark evil ahead., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 83 minutes (73% through) represents the emotional nadir. Here, The Dawn Treader is pulled into Dark Island. The green mist conjures a massive sea serpent that attacks the ship. All seems lost as darkness consumes them and their worst fears manifest., demonstrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 90 minutes initiates the final act resolution at 80% of the runtime. Lucy recites the spell to make the unseen seen, and Aslan appears. The crew realizes they must place all seven swords on Aslan's table to defeat the darkness - unity and sacrifice are required., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Chronicles of Narnia: The Voyage of the Dawn Treader's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping The Chronicles of Narnia: The Voyage of the Dawn Treader against these established plot points, we can identify how Michael Apted utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Chronicles of Narnia: The Voyage of the Dawn Treader within the adventure genre.
Michael Apted's Structural Approach
Among the 13 Michael Apted films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. The Chronicles of Narnia: The Voyage of the Dawn Treader represents one of the director's most structurally precise works. For comparative analysis, explore the complete Michael Apted filmography.
Comparative Analysis
Additional adventure films include Harry Potter and the Philosopher's Stone, The Bad Guys and Zoom. For more Michael Apted analyses, see Continental Divide, Enough and Extreme Measures.
Plot Points by Act
Act I
SetupStatus Quo
Edmund and Lucy live unhappily with their bratty cousin Eustace in Cambridge during WWII, longing to return to Narnia while stuck in the ordinary world.
Theme
Eustace mocks Edmund and Lucy's stories about Narnia, sneering "It's just a game" - establishing the theme of believing in things beyond what we can see and confronting inner darkness.
Worldbuilding
Introduction to Edmund, Lucy, and Eustace in wartime England. Lucy reads about Narnia's missing lords, Edmund struggles with jealousy of Peter, and Eustace torments his cousins.
Disruption
The painting of a Narnian ship comes to life, flooding Eustace's room and pulling all three children through the water into Narnia.
Resistance
The children are rescued by the Dawn Treader. Caspian explains his quest to find the seven lost lords and lift the curse on the Lone Islands. Eustace resists believing, Edmund struggles with self-doubt.
Act II
ConfrontationFirst Threshold
The crew discovers the first lord turned to gold on Deathwater Island. Caspian commits fully to the quest to find all seven lords and defeat the gathering evil from Dark Island.
Mirror World
Lucy encounters the magician's book of spells and is tempted by vanity - wanting to be as beautiful as Susan. The mirror world reveals inner desires versus outer duty.
Premise
The Dawn Treader voyage delivers island adventures: slave traders at the Lone Islands, Eustace's greed and transformation into a dragon, discovering cursed islands, and searching for the remaining lords.
Midpoint
Eustace, transformed into a dragon by his greed, realizes the horror of his selfish nature. Aslan appears and painfully tears away the dragon skin, restoring Eustace but warning of the dark evil ahead.
Opposition
The crew approaches Dark Island where nightmares become real. The green mist preys on each character's fears and insecurities. Edmund faces visions of the White Witch, Lucy battles jealousy, Caspian doubts his worthiness.
Collapse
The Dawn Treader is pulled into Dark Island. The green mist conjures a massive sea serpent that attacks the ship. All seems lost as darkness consumes them and their worst fears manifest.
Crisis
In the depths of despair, Lucy cries out to Aslan. Edmund confronts his jealousy and breaks the White Witch's sword. Each character must face their inner darkness before they can fight the outer evil.
Act III
ResolutionSecond Threshold
Lucy recites the spell to make the unseen seen, and Aslan appears. The crew realizes they must place all seven swords on Aslan's table to defeat the darkness - unity and sacrifice are required.
Synthesis
The final battle against the sea serpent. The crew works together, placing the seven swords on Aslan's table. Edmund redeems himself, Lucy embraces her true beauty, Eustace proves his courage. The darkness is defeated by light and belief.
Transformation
Back in Cambridge, Eustace is transformed - kind and humble. Edmund and Lucy accept they won't return to Narnia, but Aslan tells them he exists in their world too. They've conquered their inner darkness.






