The Crying Game poster
6.6
Arcplot Score
Unverified

The Crying Game

1992112 minR
Director: Neil Jordan

Irish Republican Army member Fergus forms an unexpected bond with Jody, a kidnapped British soldier in his custody, despite the warnings of fellow IRA members Jude and Maguire. Jody makes Fergus promise he'll visit his girlfriend, Dil, in London, and when Fergus flees to the city, he seeks her out. Hounded by his former IRA colleagues, he finds himself increasingly drawn to the enigmatic, and surprising, Dil.

Revenue$62.5M
Budget$3.7M
Profit
+58.8M
+1588%

Despite its tight budget of $3.7M, The Crying Game became a runaway success, earning $62.5M worldwide—a remarkable 1588% return. The film's unique voice resonated with audiences, demonstrating that strong storytelling can transcend budget limitations.

TMDb6.8
Popularity4.0
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111513
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+1-2-5
0m21m42m63m84m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Flexible
8.3/10
4/10
1.5/10
Overall Score6.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

The Crying Game (1992) exemplifies deliberately positioned dramatic framework, characteristic of Neil Jordan's storytelling approach. This structural analysis examines how the film's 12-point plot structure maps to proven narrative frameworks across 1 hour and 52 minutes. With an Arcplot score of 6.6, the film balances conventional beats with creative variation.

Structural Analysis

The Status Quo at 2 minutes (2% through the runtime) establishes Fergus, an IRA volunteer, operates in his ordinary world at a rural fair in Northern Ireland, establishing his role as a reluctant soldier caught in the Troubles.. The analysis reveals that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 13 minutes when Jody, a British soldier, is successfully kidnapped by the IRA cell after being lured by Jude. He is taken to a remote safehouse and held hostage.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 29 minutes marks the transition into Act II, occurring at 26% of the runtime. This shows the protagonist's commitment to Jody is killed trying to escape when he runs into an armored vehicle. The British raid the safehouse. Fergus escapes and, haunted by his promise to Jody, chooses to leave the IRA and find Dil in London., moving from reaction to action.

At 56 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Fergus discovers that Dil is transgender. The revelation shatters his assumptions and forces him to confront the nature of identity, love, and acceptance. This is the film's famous shocking twist., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 84 minutes (75% through) represents the emotional nadir. Here, The IRA threatens Dil's life to force Fergus's cooperation in their assassination plot. Fergus realizes he cannot escape his past and that his attempt at redemption has endangered the person he has come to love., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Synthesis at 90 minutes initiates the final act resolution at 80% of the runtime. During the assassination attempt, Dil arrives and shoots Jude, killing her. Fergus takes the blame to protect Dil and goes to prison, accepting responsibility and breaking the cycle of violence through self-sacrifice., demonstrating the transformation achieved throughout the journey.

Emotional Journey

The Crying Game's emotional architecture traces a deliberate progression across 12 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping The Crying Game against these established plot points, we can identify how Neil Jordan utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Crying Game within the crime genre.

Neil Jordan's Structural Approach

Among the 10 Neil Jordan films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. The Crying Game takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Neil Jordan filmography.

Comparative Analysis

Additional crime films include The Bad Guys, Batman Forever and 12 Rounds. For more Neil Jordan analyses, see The End of the Affair, The Brave One and Michael Collins.

Plot Points by Act

Act I

Setup
1

Status Quo

2 min1.5%0 tone

Fergus, an IRA volunteer, operates in his ordinary world at a rural fair in Northern Ireland, establishing his role as a reluctant soldier caught in the Troubles.

2

Theme

6 min5.2%0 tone

During the kidnapping, dialogue about loyalty and nature versus duty hints at the film's central question: what defines our true identity and obligations?

3

Worldbuilding

2 min1.5%0 tone

Establishment of the IRA cell, their mission, and the political tensions of Northern Ireland. Fergus is shown as the most human of the group, uncomfortable with violence.

4

Disruption

13 min12.0%-1 tone

Jody, a British soldier, is successfully kidnapped by the IRA cell after being lured by Jude. He is taken to a remote safehouse and held hostage.

5

Resistance

13 min12.0%-1 tone

Fergus guards Jody and they form an unexpected bond. Jody tells stories about his girlfriend Dil and shares his philosophy about scorpions and frogs. Fergus debates his role and humanity.

Act II

Confrontation
6

First Threshold

29 min25.5%-2 tone

Jody is killed trying to escape when he runs into an armored vehicle. The British raid the safehouse. Fergus escapes and, haunted by his promise to Jody, chooses to leave the IRA and find Dil in London.

8

Premise

29 min25.5%-2 tone

Fergus builds a new life as a construction worker in London and pursues a relationship with Dil. He experiences the promise of redemption and romance, keeping his past hidden while honoring his promise to Jody.

9

Midpoint

56 min50.0%-3 tone

Fergus discovers that Dil is transgender. The revelation shatters his assumptions and forces him to confront the nature of identity, love, and acceptance. This is the film's famous shocking twist.

10

Opposition

56 min50.0%-3 tone

Fergus struggles with his feelings for Dil while his past catches up with him. Jude and other IRA operatives reappear in London, demanding he participate in an assassination. Pressure builds from both worlds.

11

Collapse

84 min75.0%-4 tone

The IRA threatens Dil's life to force Fergus's cooperation in their assassination plot. Fergus realizes he cannot escape his past and that his attempt at redemption has endangered the person he has come to love.

12

Crisis

84 min75.0%-4 tone

Fergus wrestles with impossible choices: betray the IRA and endanger Dil, or commit murder and betray himself. He processes his darkest moment, realizing there is no clean escape from violence.

Act III

Resolution
14

Synthesis

90 min80.0%-4 tone

During the assassination attempt, Dil arrives and shoots Jude, killing her. Fergus takes the blame to protect Dil and goes to prison, accepting responsibility and breaking the cycle of violence through self-sacrifice.