
The Quick and the Dead
A mysterious woman comes to compete in a quick-draw elimination tournament, in a town taken over by a notorious gunman.
Working with a respectable budget of $35.0M, the film achieved a steady performer with $47.0M in global revenue (+34% profit margin).
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Quick and the Dead (1995) showcases meticulously timed story structure, characteristic of Sam Raimi's storytelling approach. This structural analysis examines how the film's 11-point plot structure maps to proven narrative frameworks across 1 hour and 47 minutes. With an Arcplot score of 6.8, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Ellen rides into the town of Redemption alone, a mysterious stranger with revenge in her eyes. The dusty, oppressive town is ruled by fear, setting up her isolated, driven state.. The analysis reveals that this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when Ellen enters the tournament and faces immediate hostility. Herod recognizes something familiar about her, raising the stakes as her cover as just another gunfighter is threatened.. At 11% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
At 54 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. The analysis reveals that this crucial beat Kid reveals he is Herod's son and faces his father in a duel. Herod shoots Kid dead without hesitation, showing he will kill anyone, even his own child. The false victory of making it halfway through the tournament turns dark - stakes are raised and death becomes inevitable., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 78 minutes (73% through) represents the emotional nadir. Here, Ellen is shot and seemingly killed in a duel, falling into her own pre-dug grave. This is the literal "whiff of death" - she appears to have failed in her quest for revenge, dying like so many others in Herod's game., reveals the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Synthesis at 85 minutes initiates the final act resolution at 79% of the runtime. Ellen faces Herod in the final duel. She combines her gunfighting skill with her moral purpose, fighting not just for revenge but to free the town. Cort is saved, the townspeople rise up against Herod's men, and Ellen confronts her childhood trauma head-on., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Quick and the Dead's emotional architecture traces a deliberate progression across 11 carefully calibrated beats.
Narrative Framework
This structural analysis employs a 15-point narrative structure framework that maps key story moments. By mapping The Quick and the Dead against these established plot points, we can identify how Sam Raimi utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Quick and the Dead within the western genre.
Sam Raimi's Structural Approach
Among the 12 Sam Raimi films analyzed on Arcplot, the average structural score is 7.1, reflecting strong command of classical structure. The Quick and the Dead takes a more unconventional approach compared to the director's typical style. For comparative analysis, explore the complete Sam Raimi filmography.
Comparative Analysis
Additional western films include Cat Ballou, The Man Who Shot Liberty Valance and All the Pretty Horses. For more Sam Raimi analyses, see The Evil Dead, Spider-Man 2 and Army of Darkness.
Plot Points by Act
Act I
SetupStatus Quo
Ellen rides into the town of Redemption alone, a mysterious stranger with revenge in her eyes. The dusty, oppressive town is ruled by fear, setting up her isolated, driven state.
Theme
Cort tells Ellen, "All the tears in the world ain't gonna bring back the dead." The theme of whether revenge can heal or only perpetuate violence is introduced.
Worldbuilding
The deadly quick-draw contest is established, with Herod as the ruthless ruler who controls the town through fear. We meet the various gunfighters entering the competition, including Kid seeking his father's approval and Cort, the reluctant preacher forced to fight.
Disruption
Ellen enters the tournament and faces immediate hostility. Herod recognizes something familiar about her, raising the stakes as her cover as just another gunfighter is threatened.
Resistance
Ellen debates whether to go through with her revenge plan as the tournament begins. She witnesses the brutality of the competition firsthand and forms an uneasy alliance with Cort, who represents the path of redemption rather than vengeance.
Act II
ConfrontationPremise
The tournament progresses through multiple rounds of quick-draw duels. Ellen proves her skill while flashbacks reveal her traumatic past: as a child, she witnessed Herod force her father, the marshal, into a duel. The "fun and games" of various creative and deadly showdowns deliver on the Western gunfight premise.
Midpoint
Kid reveals he is Herod's son and faces his father in a duel. Herod shoots Kid dead without hesitation, showing he will kill anyone, even his own child. The false victory of making it halfway through the tournament turns dark - stakes are raised and death becomes inevitable.
Opposition
Herod grows increasingly paranoid and violent. He knows Ellen is after him and begins investigating her identity. The tournament narrows to the final contestants, and Herod's control tightens as he forces Cort to keep fighting despite his vow of non-violence.
Collapse
Ellen is shot and seemingly killed in a duel, falling into her own pre-dug grave. This is the literal "whiff of death" - she appears to have failed in her quest for revenge, dying like so many others in Herod's game.
Crisis
In the darkness of near-death, Ellen confronts her deepest trauma: the memory of her father's death and her own guilt. She wore her father's badge as a child, inadvertently making him a target. This dark night of the soul forces her to process whether revenge will bring peace or just more death.
Act III
ResolutionSynthesis
Ellen faces Herod in the final duel. She combines her gunfighting skill with her moral purpose, fighting not just for revenge but to free the town. Cort is saved, the townspeople rise up against Herod's men, and Ellen confronts her childhood trauma head-on.




