Star Trek: Nemesis poster
7.5
Arcplot Score
Unverified

Star Trek: Nemesis

2002116 minPG-13
Director: Stuart Baird

En route to the honeymoon of William Riker to Deanna Troi on her home planet of Betazed, Captain Jean-Luc Picard and the crew of the U.S.S. Enterprise receives word from Starfleet that a coup has resulted in the installation of a new Romulan political leader, Shinzon, who claims to seek peace with the human-backed United Federation of Planets. Once in enemy territory, the captain and his crew make a startling discovery: Shinzon is human, a slave from the Romulan sister planet of Remus, and has a secret, shocking relationship to Picard himself.

Revenue$67.3M
Budget$60.0M
Profit
+7.3M
+12%

Working with a mid-range budget of $60.0M, the film achieved a modest success with $67.3M in global revenue (+12% profit margin).

TMDb6.3
Popularity5.3
Where to Watch
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Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+2-1-4
0m29m57m86m115m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.9/10
5.5/10
3/10
Overall Score7.5/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Star Trek: Nemesis (2002) demonstrates carefully calibrated narrative architecture, characteristic of Stuart Baird's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 56 minutes. With an Arcplot score of 7.5, the film showcases strong structural fundamentals.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Riker and Troi's joyous wedding celebration aboard the Enterprise. The crew is together, happy, and at peace after years of service.. Structural examination shows that this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 15 minutes when Starfleet orders the Enterprise to Romulus for an unprecedented diplomatic mission. Shinzon, the new Reman leader, requests Picard specifically for peace negotiations.. At 13% through the film, this Disruption is delayed, allowing extended setup of the story world. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 29 minutes marks the transition into Act II, occurring at 25% of the runtime. This demonstrates the protagonist's commitment to Picard meets Shinzon and discovers the shocking truth: Shinzon is his clone, created by Romulans as a replacement weapon, then abandoned. The mirror confrontation begins., moving from reaction to action.

At 58 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Significantly, this crucial beat Shinzon's true plan is revealed: he intends to destroy Earth with his thalaron weapon and needs Picard's blood to survive his genetic degradation. False peace becomes total war., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 87 minutes (75% through) represents the emotional nadir. Here, The Enterprise is crippled, Riker is trapped, and Shinzon prepares to fire the thalaron weapon at Earth. Complete defeat seems inevitable. Death surrounds them., indicates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 93 minutes initiates the final act resolution at 80% of the runtime. Picard realizes he must personally board the Scimitar and confront Shinzon face-to-face. He accepts both the mission and his mortality, synthesizing duty with humanity., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Star Trek: Nemesis's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Star Trek: Nemesis against these established plot points, we can identify how Stuart Baird utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Star Trek: Nemesis within the science fiction genre.

Stuart Baird's Structural Approach

Among the 3 Stuart Baird films analyzed on Arcplot, the average structural score is 7.2, reflecting strong command of classical structure. Star Trek: Nemesis represents one of the director's most structurally precise works. For comparative analysis, explore the complete Stuart Baird filmography.

Comparative Analysis

Additional science fiction films include Lake Placid, The Postman and Oblivion. For more Stuart Baird analyses, see U.S. Marshals, Executive Decision.

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%+1 tone

Riker and Troi's joyous wedding celebration aboard the Enterprise. The crew is together, happy, and at peace after years of service.

2

Theme

6 min5.2%+1 tone

Picard toasts "To the best crew any captain could ever ask for" - establishing the theme of leadership, loyalty, and the bonds that define identity.

3

Worldbuilding

1 min1.1%+1 tone

Wedding festivities, crew dynamics, and the discovery of B-4 (Data's prototype brother) on Kolarus III. Establishes the Enterprise family and Data's uniqueness.

4

Disruption

15 min12.5%0 tone

Starfleet orders the Enterprise to Romulus for an unprecedented diplomatic mission. Shinzon, the new Reman leader, requests Picard specifically for peace negotiations.

5

Resistance

15 min12.5%0 tone

Picard debates the mission's risks, learns about Shinzon's identity, and prepares for the encounter. The crew processes B-4's presence and Data's connection to him.

Act II

Confrontation
6

First Threshold

29 min25.0%-1 tone

Picard meets Shinzon and discovers the shocking truth: Shinzon is his clone, created by Romulans as a replacement weapon, then abandoned. The mirror confrontation begins.

7

Mirror World

35 min30.0%-1 tone

Shinzon and Picard's relationship deepens. Shinzon represents what Picard could have become without Starfleet, duty, and moral guidance - a dark reflection of nature versus nurture.

8

Premise

29 min25.0%-1 tone

Picard navigates his relationship with Shinzon while the crew investigates suspicious elements. Data bonds with B-4, exploring what makes him unique beyond programming.

9

Midpoint

58 min50.0%-2 tone

Shinzon's true plan is revealed: he intends to destroy Earth with his thalaron weapon and needs Picard's blood to survive his genetic degradation. False peace becomes total war.

10

Opposition

58 min50.0%-2 tone

The Enterprise is hunted by Shinzon's warship Scimitar. The crew fights desperately but is outmatched. Shinzon's obsession with Picard and power intensifies as his death approaches.

11

Collapse

87 min75.0%-3 tone

The Enterprise is crippled, Riker is trapped, and Shinzon prepares to fire the thalaron weapon at Earth. Complete defeat seems inevitable. Death surrounds them.

12

Crisis

87 min75.0%-3 tone

Picard faces his darkest moment, contemplating his legacy and the cost of command. Data processes his choice between duty and self-preservation.

Act III

Resolution
13

Second Threshold

93 min80.0%-2 tone

Picard realizes he must personally board the Scimitar and confront Shinzon face-to-face. He accepts both the mission and his mortality, synthesizing duty with humanity.

14

Synthesis

93 min80.0%-2 tone

Picard boards the Scimitar, destroys the thalaron weapon, and kills Shinzon. Data sacrifices himself to save Picard, choosing friendship over survival. The ultimate act of loyalty and love.

15

Transformation

115 min99.0%-2 tone

Picard reflects on Data's sacrifice and B-4's potential. He recognizes that identity comes from choices, not programming. Loss has taught him the true value of his crew-family.