
The Black Phone
N/A
Despite a moderate budget of $16.0M, The Black Phone became a runaway success, earning $161.4M worldwide—a remarkable 909% return.
Plot Structure
Story beats plotted across runtime


Narrative Arc
Emotional journey through the story's key moments
Story Circle
Blueprint 15-beat structure
Arcplot Score Breakdown
Weighted: Precision (70%) + Arc (15%) + Theme (15%)
The Black Phone (2022) showcases precise narrative design, characteristic of Scott Derrickson's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 43 minutes. With an Arcplot score of 7.1, the film balances conventional beats with creative variation.
Structural Analysis
The Status Quo at 1 minutes (1% through the runtime) establishes Finney Shaw is a shy, bullied teenager in 1978 Denver, living in fear at school and at home with an abusive father. His sister Gwen has psychic dreams but keeps them hidden.. Notably, this early placement immediately immerses viewers in the story world.
The inciting incident occurs at 12 minutes when Robin, Finney's protective friend and the toughest kid in school, is kidnapped by The Grabber, leaving Finney completely vulnerable and alone.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.
The First Threshold at 26 minutes marks the transition into Act II, occurring at 25% of the runtime. This reveals the protagonist's commitment to Finney is kidnapped by The Grabber and wakes up in a soundproof basement with only a disconnected black phone on the wall. He has crossed into the nightmare world where he must fight to survive., moving from reaction to action.
At 52 minutes, the Midpoint arrives at 50% of the runtime—precisely centered, creating perfect narrative symmetry. Structural examination shows that this crucial beat Finney's escape attempt through a window grate is discovered by The Grabber, who brutally beats him and raises the stakes. The illusion that Finney can passively escape is shattered—he must actively fight to survive., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.
The Collapse moment at 77 minutes (75% through) represents the emotional nadir. Here, The Grabber reveals he's about to kill Finney, stating the game is over. Finney reaches his lowest point, seemingly out of options, facing imminent death in the basement where all the other boys died., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.
The Second Threshold at 82 minutes initiates the final act resolution at 80% of the runtime. Finney synthesizes all the advice from the ghost victims and Robin's final lesson. He sets his trap, transforms from victim to fighter, and prepares to ambush The Grabber with lethal intent., demonstrating the transformation achieved throughout the journey.
Emotional Journey
The Black Phone's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.
Narrative Framework
This structural analysis employs proven narrative structure principles that track dramatic progression. By mapping The Black Phone against these established plot points, we can identify how Scott Derrickson utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish The Black Phone within the n/a genre.
Scott Derrickson's Structural Approach
Among the 5 Scott Derrickson films analyzed on Arcplot, the average structural score is 6.9, demonstrating varied approaches to story architecture. The Black Phone represents one of the director's most structurally precise works. For comparative analysis, explore the complete Scott Derrickson filmography.
Comparative Analysis
Additional n/a films include Roald Dahl's Matilda the Musical, The Blackening and Glass Onion: A Knives Out Mystery. For more Scott Derrickson analyses, see The Day the Earth Stood Still, Deliver Us from Evil and Sinister.
Plot Points by Act
Act I
SetupStatus Quo
Finney Shaw is a shy, bullied teenager in 1978 Denver, living in fear at school and at home with an abusive father. His sister Gwen has psychic dreams but keeps them hidden.
Theme
Finney's friend tells him he needs to learn to fight back and defend himself, suggesting that sometimes you have to stand up even when you're scared.
Worldbuilding
Establishing the 1978 Denver suburb where a serial kidnapper called "The Grabber" is abducting boys. Finney is bullied, his sister Gwen has troubling dreams about the missing boys, and their alcoholic father beats them. Finney's crush on Robin and the pervasive fear in the community are established.
Disruption
Robin, Finney's protective friend and the toughest kid in school, is kidnapped by The Grabber, leaving Finney completely vulnerable and alone.
Resistance
Finney tries to navigate school alone while the community reels from Robin's disappearance. Gwen's psychic dreams intensify, providing clues to police. Finney resists the reality that he's now a target, clinging to his passive approach to survival.
Act II
ConfrontationFirst Threshold
Finney is kidnapped by The Grabber and wakes up in a soundproof basement with only a disconnected black phone on the wall. He has crossed into the nightmare world where he must fight to survive.
Mirror World
The disconnected black phone rings for the first time, and Finney hears the voice of a previous victim reaching out from beyond death, beginning his supernatural guidance toward fighting back.
Premise
Finney explores the basement prison, searching for escape routes while The Grabber plays psychological games. The phone rings repeatedly with different victims offering advice and clues. Meanwhile, Gwen's dreams provide parallel investigation, inching closer to finding her brother.
Midpoint
Finney's escape attempt through a window grate is discovered by The Grabber, who brutally beats him and raises the stakes. The illusion that Finney can passively escape is shattered—he must actively fight to survive.
Opposition
The Grabber becomes more erratic and dangerous. More ghosts call with warnings and tactical advice. Finney begins weaponizing the basement. Gwen faces increasing pressure and punishment from her father and police for her dreams, but continues pursuing the truth.
Collapse
The Grabber reveals he's about to kill Finney, stating the game is over. Finney reaches his lowest point, seemingly out of options, facing imminent death in the basement where all the other boys died.
Crisis
Finney processes his terror and despair. The phone rings one final time with Robin's voice, reminding him of his hidden strength and teaching him to fight with rage and determination, not just technique.
Act III
ResolutionSecond Threshold
Finney synthesizes all the advice from the ghost victims and Robin's final lesson. He sets his trap, transforms from victim to fighter, and prepares to ambush The Grabber with lethal intent.
Synthesis
Finney executes his plan, luring The Grabber into the basement. Using the phone cord, buried cable, and improvised weapons, he fights back viciously. The final confrontation is brutal—Finney beats The Grabber to death, channeling all his suppressed rage. He escapes as police arrive thanks to Gwen's dream.
Transformation
Finney walks out of the house with Gwen, reunited. He is no longer the scared, passive boy—he has become a survivor who fought back and won. The ghosts of the victims watch him leave, finally at peace.











