Up poster
7.6
Arcplot Score
Unverified

Up

200996 minPG
Director: Pete Docter

As a boy, Carl Fredricksen wanted to explore South America and find the forbidden Paradise Falls. About 64 years later he gets to begin his journey along with Boy Scout Russell by lifting his house with thousands of balloons. On their journey, they make many new friends including a talking dog, and figure out that someone has evil plans. Carl soon realizes that this evildoer is his childhood idol.

Story Structure
Cultural Context
Revenue$735.1M
Budget$175.0M
Profit
+560.1M
+320%

Despite a massive budget of $175.0M, Up became a financial success, earning $735.1M worldwide—a 320% return. This commercial performance validated the ambitious narrative scope, confirming that audiences embrace unique voice even at blockbuster scale.

Awards

2 Oscars. 81 wins & 88 nominations

Where to Watch
Disney PlusAmazon VideoApple TVGoogle Play MoviesYouTubeFandango At Home

Plot Structure

Story beats plotted across runtime

Act ISetupAct IIConfrontationAct IIIResolutionWorldbuilding3Resistance5Premise8Opposition10Crisis12Synthesis14124679111315
Color Timeline
Color timeline
Sound Timeline
Sound timeline
Threshold
Section
Plot Point

Narrative Arc

Emotional journey through the story's key moments

+31-1
0m21m43m64m85m
Plot Point
Act Threshold
Emotional Arc

Story Circle

Blueprint 15-beat structure

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Arcplot Score Breakdown

Structural Adherence: Standard
8.5/10
9.5/10
1.5/10
Overall Score7.6/10

Weighted: Precision (70%) + Arc (15%) + Theme (15%)

Up (2009) reveals meticulously timed dramatic framework, characteristic of Pete Docter's storytelling approach. This structural analysis examines how the film's 15-point plot structure maps to proven narrative frameworks across 1 hour and 36 minutes. With an Arcplot score of 7.6, the film showcases strong structural fundamentals.

Structural Analysis

The Status Quo at 1 minutes (1% through the runtime) establishes Young Carl watches newsreel about explorer Charles Muntz, dreaming of adventure. Establishes Carl's boyhood wonder and desire for exploration.. Notably, this early placement immediately immerses viewers in the story world.

The inciting incident occurs at 11 minutes when Carl accidentally injures a construction worker and is ordered by the court to move to a retirement home, threatening his last connection to Ellie.. At 12% through the film, this Disruption aligns precisely with traditional story structure. This beat shifts the emotional landscape, launching the protagonist into the central conflict.

The First Threshold at 19 minutes marks the transition into Act II, occurring at 19% of the runtime. This shows the protagonist's commitment to Carl launches thousands of balloons from his house and flies away toward Paradise Falls, choosing adventure over surrender. Russell is accidentally brought along., moving from reaction to action.

At 42 minutes, the Midpoint arrives at 44% of the runtime—arriving early, accelerating into Act IIb complications. Of particular interest, this crucial beat Carl meets his childhood hero Charles Muntz, achieving a lifelong dream (false victory), but discovers Muntz has become a murderous villain obsessed with capturing Kevin (stakes raised)., fundamentally raising what's at risk. The emotional intensity shifts, dividing the narrative into clear before-and-after phases.

The Collapse moment at 63 minutes (65% through) represents the emotional nadir. Here, Carl finally places his house on the cliff at Paradise Falls, achieving Ellie's dream, but Russell leaves in bitter disappointment. Carl sits alone - his dream achieved but hollow. The relationship "dies."., illustrates the protagonist at their lowest point. This beat's placement in the final quarter sets up the climactic reversal.

The Second Threshold at 69 minutes initiates the final act resolution at 72% of the runtime. Carl realizes the adventure was their life together, and Russell needs him now. He dumps all his furniture to lighten the house and flies after Russell to save him., demonstrating the transformation achieved throughout the journey.

Emotional Journey

Up's emotional architecture traces a deliberate progression across 15 carefully calibrated beats.

Narrative Framework

This structural analysis employs structural analysis methodology used to understand storytelling architecture. By mapping Up against these established plot points, we can identify how Pete Docter utilizes or subverts traditional narrative conventions. The plot point approach reveals not only adherence to structural principles but also creative choices that distinguish Up within the animation genre.

Pete Docter's Structural Approach

Among the 4 Pete Docter films analyzed on Arcplot, the average structural score is 5.5, showcasing experimental approaches to narrative form. Up represents one of the director's most structurally precise works. For comparative analysis, explore the complete Pete Docter filmography.

Comparative Analysis

Additional animation films include The Bad Guys, The Quintessential Quintuplets Movie and Fate/stay night: Heaven's Feel I. Presage Flower. For more Pete Docter analyses, see Soul, Inside Out and Monsters, Inc..

Plot Points by Act

Act I

Setup
1

Status Quo

1 min1.1%+1 tone

Young Carl watches newsreel about explorer Charles Muntz, dreaming of adventure. Establishes Carl's boyhood wonder and desire for exploration.

2

Theme

4 min4.3%+1 tone

Young Ellie tells Carl about her adventure book and Paradise Falls: "You don't talk much... I like you!" The theme of finding adventure in everyday life and companionship is introduced.

3

Worldbuilding

1 min1.1%+1 tone

The "Married Life" montage establishes Carl and Ellie's beautiful life together, their deferred dream of Paradise Falls, their childlessness, Ellie's death, and Carl's current isolated existence as a widower.

4

Disruption

11 min13.0%0 tone

Carl accidentally injures a construction worker and is ordered by the court to move to a retirement home, threatening his last connection to Ellie.

5

Resistance

11 min13.0%0 tone

Carl refuses to leave his home. Russell, a Wilderness Explorer, appears seeking his final badge. Carl dismisses him but formulates a plan to keep his house.

Act II

Confrontation
6

First Threshold

19 min21.7%+1 tone

Carl launches thousands of balloons from his house and flies away toward Paradise Falls, choosing adventure over surrender. Russell is accidentally brought along.

7

Mirror World

24 min28.3%+2 tone

Carl and Russell begin their reluctant partnership as they navigate the storm together. Russell represents the companionship and "adventure" that Carl has been avoiding.

8

Premise

19 min21.7%+1 tone

Carl and Russell explore South America, meet Dug the talking dog and Kevin the exotic bird. The "fun and games" of the adventure premise - walking the floating house, evading dangers, bonding as unlikely companions.

9

Midpoint

42 min48.9%+1 tone

Carl meets his childhood hero Charles Muntz, achieving a lifelong dream (false victory), but discovers Muntz has become a murderous villain obsessed with capturing Kevin (stakes raised).

10

Opposition

42 min48.9%+1 tone

Carl chooses his house (symbol of Ellie/the past) over Kevin and Russell. Muntz pursues them. Carl's selfishness and inability to let go intensifies the conflict, pushing Russell away.

11

Collapse

63 min72.8%0 tone

Carl finally places his house on the cliff at Paradise Falls, achieving Ellie's dream, but Russell leaves in bitter disappointment. Carl sits alone - his dream achieved but hollow. The relationship "dies."

12

Crisis

63 min72.8%0 tone

Carl sits in despair inside the house, then discovers Ellie's adventure book completed with photos of their life together. Her final message: "Thanks for the adventure - now go have a new one."

Act III

Resolution
13

Second Threshold

69 min80.4%+1 tone

Carl realizes the adventure was their life together, and Russell needs him now. He dumps all his furniture to lighten the house and flies after Russell to save him.

14

Synthesis

69 min80.4%+1 tone

Carl and Russell battle Muntz to save Kevin. Carl sacrifices his house (letting go of the past) to save Russell. They defeat Muntz and rescue Kevin, bringing her home to her babies.

15

Transformation

85 min98.9%+2 tone

Carl awards Russell his final badge (the grape soda cap from Ellie) at Russell's ceremony, now serving as the father figure Russell needed. Carl has found new adventure in caring for others.